:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the PackedScene.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_PackedScene: PackedScene =========== **Inherits:** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- An abstraction of a serialized scene. Properties ---------- +-------------------------------------+------------------------------------------------------+ | :ref:`Dictionary` | :ref:`_bundled` | +-------------------------------------+------------------------------------------------------+ Methods ------- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`can_instance` **(** **)** const | +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`SceneState` | :ref:`get_state` **(** **)** | +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Node` | :ref:`instance` **(** :ref:`GenEditState` edit_state=0 **)** const | +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Error` | :ref:`pack` **(** :ref:`Node` path **)** | +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+ Enumerations ------------ .. _enum_PackedScene_GenEditState: .. _class_PackedScene_constant_GEN_EDIT_STATE_DISABLED: .. _class_PackedScene_constant_GEN_EDIT_STATE_INSTANCE: .. _class_PackedScene_constant_GEN_EDIT_STATE_MAIN: enum **GenEditState**: - **GEN_EDIT_STATE_DISABLED** = **0** --- If passed to :ref:`instance`, blocks edits to the scene state. - **GEN_EDIT_STATE_INSTANCE** = **1** --- If passed to :ref:`instance`, provides local scene resources to the local scene. Requires tools compiled. - **GEN_EDIT_STATE_MAIN** = **2** --- If passed to :ref:`instance`, provides local scene resources to the local scene. Only the main scene should receive the main edit state. Requires tools compiled. Description ----------- A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself. Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see ``owner`` property on :ref:`Node`). Note that the node doesn't need to own itself. Example of saving a node with different owners: The following example creates 3 objects: ``Node2D`` (``node``), ``RigidBody2D`` (``rigid``) and ``CollisionObject2D`` (``collision``). ``collision`` is a child of ``rigid`` which is a child of ``node``. Only ``rigid`` is owned by ``node`` and ``pack`` will therefore only save those two nodes, but not ``collision``. :: # create the objects var node = Node2D.new() var rigid = RigidBody2D.new() var collision = CollisionShape2D.new() # create the object hierarchy rigid.add_child(collision) node.add_child(rigid) # change owner of rigid, but not of collision rigid.owner = node var scene = PackedScene.new() # only node and rigid are now packed var result = scene.pack(node) if result == OK: ResourceSaver.save("res://path/name.scn", scene) # or user://... Property Descriptions --------------------- .. _class_PackedScene_property__bundled: - :ref:`Dictionary` **_bundled** A dictionary representation of the scene contents. Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene. Method Descriptions ------------------- .. _class_PackedScene_method_can_instance: - :ref:`bool` **can_instance** **(** **)** const Returns ``true`` if the scene file has nodes. ---- .. _class_PackedScene_method_get_state: - :ref:`SceneState` **get_state** **(** **)** Returns the ``SceneState`` representing the scene file contents. ---- .. _class_PackedScene_method_instance: - :ref:`Node` **instance** **(** :ref:`GenEditState` edit_state=0 **)** const Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers a :ref:`Node.NOTIFICATION_INSTANCED` notification on the root node. ---- .. _class_PackedScene_method_pack: - :ref:`Error` **pack** **(** :ref:`Node` path **)** Pack will ignore any sub-nodes not owned by given node. See :ref:`Node.owner`.