:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the ParallaxBackground.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_ParallaxBackground: ParallaxBackground ================== **Inherits:** :ref:`CanvasLayer` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- A node used to create a parallax scrolling background. Properties ---------- +-------------------------------+-----------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`scroll_base_offset` | +-------------------------------+-----------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`scroll_base_scale` | +-------------------------------+-----------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`scroll_ignore_camera_zoom` | +-------------------------------+-----------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`scroll_limit_begin` | +-------------------------------+-----------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`scroll_limit_end` | +-------------------------------+-----------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`scroll_offset` | +-------------------------------+-----------------------------------------------------------------------------------------------+ Description ----------- A ParallaxBackground uses one or more :ref:`ParallaxLayer` child nodes to create a parallax effect. Each :ref:`ParallaxLayer` can move at a different speed using :ref:`ParallaxLayer.motion_offset`. This creates an illusion of depth in a 2D game. If not used with a :ref:`Camera2D`, you must manually calculate the :ref:`scroll_offset`. Property Descriptions --------------------- .. _class_ParallaxBackground_property_scroll_base_offset: - :ref:`Vector2` **scroll_base_offset** +----------+-------------------------------+ | *Setter* | set_scroll_base_offset(value) | +----------+-------------------------------+ | *Getter* | get_scroll_base_offset() | +----------+-------------------------------+ Base position offset of all :ref:`ParallaxLayer` children. ---- .. _class_ParallaxBackground_property_scroll_base_scale: - :ref:`Vector2` **scroll_base_scale** +----------+------------------------------+ | *Setter* | set_scroll_base_scale(value) | +----------+------------------------------+ | *Getter* | get_scroll_base_scale() | +----------+------------------------------+ Base motion scale of all :ref:`ParallaxLayer` children. ---- .. _class_ParallaxBackground_property_scroll_ignore_camera_zoom: - :ref:`bool` **scroll_ignore_camera_zoom** +----------+-------------------------------+ | *Setter* | set_ignore_camera_zoom(value) | +----------+-------------------------------+ | *Getter* | is_ignore_camera_zoom() | +----------+-------------------------------+ If ``true``, elements in :ref:`ParallaxLayer` child aren't affected by the zoom level of the camera. ---- .. _class_ParallaxBackground_property_scroll_limit_begin: - :ref:`Vector2` **scroll_limit_begin** +----------+------------------------+ | *Setter* | set_limit_begin(value) | +----------+------------------------+ | *Getter* | get_limit_begin() | +----------+------------------------+ Top left limits for scrolling to begin. If the camera is outside of this limit the background will stop scrolling. Must be lower than :ref:`scroll_limit_end` to work. ---- .. _class_ParallaxBackground_property_scroll_limit_end: - :ref:`Vector2` **scroll_limit_end** +----------+----------------------+ | *Setter* | set_limit_end(value) | +----------+----------------------+ | *Getter* | get_limit_end() | +----------+----------------------+ Right bottom limits for scrolling to end. If the camera is outside of this limit the background will stop scrolling. Must be higher than :ref:`scroll_limit_begin` to work. ---- .. _class_ParallaxBackground_property_scroll_offset: - :ref:`Vector2` **scroll_offset** +----------+--------------------------+ | *Setter* | set_scroll_offset(value) | +----------+--------------------------+ | *Getter* | get_scroll_offset() | +----------+--------------------------+ The ParallaxBackground's scroll value. Calculated automatically when using a :ref:`Camera2D`, but can be used to manually manage scrolling when no camera is present.