:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Particles2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Particles2D: Particles2D =========== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- 2D particle emitter. Properties ---------- +----------------------------------------------+----------------------------------------------------------------------+ | :ref:`int` | :ref:`amount` | +----------------------------------------------+----------------------------------------------------------------------+ | :ref:`DrawOrder` | :ref:`draw_order` | +----------------------------------------------+----------------------------------------------------------------------+ | :ref:`bool` | :ref:`emitting` | +----------------------------------------------+----------------------------------------------------------------------+ | :ref:`float` | :ref:`explosiveness` | +----------------------------------------------+----------------------------------------------------------------------+ | :ref:`int` | :ref:`fixed_fps` | +----------------------------------------------+----------------------------------------------------------------------+ | :ref:`bool` | :ref:`fract_delta` | +----------------------------------------------+----------------------------------------------------------------------+ | :ref:`float` | :ref:`lifetime` | +----------------------------------------------+----------------------------------------------------------------------+ | :ref:`bool` | :ref:`local_coords` | +----------------------------------------------+----------------------------------------------------------------------+ | :ref:`Texture` | :ref:`normal_map` | +----------------------------------------------+----------------------------------------------------------------------+ | :ref:`bool` | :ref:`one_shot` | +----------------------------------------------+----------------------------------------------------------------------+ | :ref:`float` | :ref:`preprocess` | +----------------------------------------------+----------------------------------------------------------------------+ | :ref:`Material` | :ref:`process_material` | +----------------------------------------------+----------------------------------------------------------------------+ | :ref:`float` | :ref:`randomness` | +----------------------------------------------+----------------------------------------------------------------------+ | :ref:`float` | :ref:`speed_scale` | +----------------------------------------------+----------------------------------------------------------------------+ | :ref:`Texture` | :ref:`texture` | +----------------------------------------------+----------------------------------------------------------------------+ | :ref:`Rect2` | :ref:`visibility_rect` | +----------------------------------------------+----------------------------------------------------------------------+ Methods ------- +---------------------------+------------------------------------------------------------------------------+ | :ref:`Rect2` | :ref:`capture_rect` **(** **)** const | +---------------------------+------------------------------------------------------------------------------+ | void | :ref:`restart` **(** **)** | +---------------------------+------------------------------------------------------------------------------+ Enumerations ------------ .. _enum_Particles2D_DrawOrder: .. _class_Particles2D_constant_DRAW_ORDER_INDEX: .. _class_Particles2D_constant_DRAW_ORDER_LIFETIME: enum **DrawOrder**: - **DRAW_ORDER_INDEX** = **0** --- Particles are drawn in the order emitted. - **DRAW_ORDER_LIFETIME** = **1** --- Particles are drawn in order of remaining lifetime. Description ----------- 2D particle node used to create a variety of particle systems and effects. ``Particles2D`` features an emitter that generates some number of particles at a given rate. Use the ``process_material`` property to add a :ref:`ParticlesMaterial` to configure particle appearance and behavior. Alternatively, you can add a :ref:`ShaderMaterial` which will be applied to all particles. Tutorials --------- - :doc:`../tutorials/2d/particle_systems_2d` Property Descriptions --------------------- .. _class_Particles2D_property_amount: - :ref:`int` **amount** +----------+-------------------+ | *Setter* | set_amount(value) | +----------+-------------------+ | *Getter* | get_amount() | +----------+-------------------+ Number of particles emitted in one emission cycle. ---- .. _class_Particles2D_property_draw_order: - :ref:`DrawOrder` **draw_order** +----------+-----------------------+ | *Setter* | set_draw_order(value) | +----------+-----------------------+ | *Getter* | get_draw_order() | +----------+-----------------------+ Particle draw order. Uses ``DRAW_ORDER_*`` values. Default value: :ref:`DRAW_ORDER_INDEX`. ---- .. _class_Particles2D_property_emitting: - :ref:`bool` **emitting** +----------+---------------------+ | *Setter* | set_emitting(value) | +----------+---------------------+ | *Getter* | is_emitting() | +----------+---------------------+ If ``true``, particles are being emitted. Default value: ``true``. ---- .. _class_Particles2D_property_explosiveness: - :ref:`float` **explosiveness** +----------+--------------------------------+ | *Setter* | set_explosiveness_ratio(value) | +----------+--------------------------------+ | *Getter* | get_explosiveness_ratio() | +----------+--------------------------------+ How rapidly particles in an emission cycle are emitted. If greater than ``0``, there will be a gap in emissions before the next cycle begins. Default value: ``0``. ---- .. _class_Particles2D_property_fixed_fps: - :ref:`int` **fixed_fps** +----------+----------------------+ | *Setter* | set_fixed_fps(value) | +----------+----------------------+ | *Getter* | get_fixed_fps() | +----------+----------------------+ The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. ---- .. _class_Particles2D_property_fract_delta: - :ref:`bool` **fract_delta** +----------+-----------------------------+ | *Setter* | set_fractional_delta(value) | +----------+-----------------------------+ | *Getter* | get_fractional_delta() | +----------+-----------------------------+ If ``true``, results in fractional delta calculation which has a smoother particles display effect. Default value: ``true`` ---- .. _class_Particles2D_property_lifetime: - :ref:`float` **lifetime** +----------+---------------------+ | *Setter* | set_lifetime(value) | +----------+---------------------+ | *Getter* | get_lifetime() | +----------+---------------------+ Amount of time each particle will exist. Default value: ``1``. ---- .. _class_Particles2D_property_local_coords: - :ref:`bool` **local_coords** +----------+----------------------------------+ | *Setter* | set_use_local_coordinates(value) | +----------+----------------------------------+ | *Getter* | get_use_local_coordinates() | +----------+----------------------------------+ If ``true``, particles use the parent node's coordinate space. If ``false``, they use global coordinates. Default value: ``true``. ---- .. _class_Particles2D_property_normal_map: - :ref:`Texture` **normal_map** +----------+-----------------------+ | *Setter* | set_normal_map(value) | +----------+-----------------------+ | *Getter* | get_normal_map() | +----------+-----------------------+ Normal map to be used for the :ref:`texture` property. ---- .. _class_Particles2D_property_one_shot: - :ref:`bool` **one_shot** +----------+---------------------+ | *Setter* | set_one_shot(value) | +----------+---------------------+ | *Getter* | get_one_shot() | +----------+---------------------+ If ``true``, only one emission cycle occurs. If set ``true`` during a cycle, emission will stop at the cycle's end. Default value: ``false``. ---- .. _class_Particles2D_property_preprocess: - :ref:`float` **preprocess** +----------+-----------------------------+ | *Setter* | set_pre_process_time(value) | +----------+-----------------------------+ | *Getter* | get_pre_process_time() | +----------+-----------------------------+ Particle system starts as if it had already run for this many seconds. ---- .. _class_Particles2D_property_process_material: - :ref:`Material` **process_material** +----------+-----------------------------+ | *Setter* | set_process_material(value) | +----------+-----------------------------+ | *Getter* | get_process_material() | +----------+-----------------------------+ :ref:`Material` for processing particles. Can be a :ref:`ParticlesMaterial` or a :ref:`ShaderMaterial`. ---- .. _class_Particles2D_property_randomness: - :ref:`float` **randomness** +----------+-----------------------------+ | *Setter* | set_randomness_ratio(value) | +----------+-----------------------------+ | *Getter* | get_randomness_ratio() | +----------+-----------------------------+ Emission lifetime randomness ratio. Default value: ``0``. ---- .. _class_Particles2D_property_speed_scale: - :ref:`float` **speed_scale** +----------+------------------------+ | *Setter* | set_speed_scale(value) | +----------+------------------------+ | *Getter* | get_speed_scale() | +----------+------------------------+ Particle system's running speed scaling ratio. Default value: ``1``. A value of ``0`` can be used to pause the particles. ---- .. _class_Particles2D_property_texture: - :ref:`Texture` **texture** +----------+--------------------+ | *Setter* | set_texture(value) | +----------+--------------------+ | *Getter* | get_texture() | +----------+--------------------+ Particle texture. If ``null`` particles will be squares. ---- .. _class_Particles2D_property_visibility_rect: - :ref:`Rect2` **visibility_rect** +----------+----------------------------+ | *Setter* | set_visibility_rect(value) | +----------+----------------------------+ | *Getter* | get_visibility_rect() | +----------+----------------------------+ Editor visibility helper. Method Descriptions ------------------- .. _class_Particles2D_method_capture_rect: - :ref:`Rect2` **capture_rect** **(** **)** const Returns a rectangle containing the positions of all existing particles. ---- .. _class_Particles2D_method_restart: - void **restart** **(** **)** Restarts all the existing particles.