:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Polygon2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Polygon2D: Polygon2D ========= **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- A 2D polygon. Properties ---------- +-------------------------------------------------+------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`antialiased` | +-------------------------------------------------+------------------------------------------------------------------------------------+ | :ref:`Array` | :ref:`bones` | +-------------------------------------------------+------------------------------------------------------------------------------------+ | :ref:`Color` | :ref:`color` | +-------------------------------------------------+------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`internal_vertex_count` | +-------------------------------------------------+------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`invert_border` | +-------------------------------------------------+------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`invert_enable` | +-------------------------------------------------+------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`offset` | +-------------------------------------------------+------------------------------------------------------------------------------------+ | :ref:`PoolVector2Array` | :ref:`polygon` | +-------------------------------------------------+------------------------------------------------------------------------------------+ | :ref:`Array` | :ref:`polygons` | +-------------------------------------------------+------------------------------------------------------------------------------------+ | :ref:`NodePath` | :ref:`skeleton` | +-------------------------------------------------+------------------------------------------------------------------------------------+ | :ref:`Texture` | :ref:`texture` | +-------------------------------------------------+------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`texture_offset` | +-------------------------------------------------+------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`texture_rotation` | +-------------------------------------------------+------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`texture_rotation_degrees` | +-------------------------------------------------+------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`texture_scale` | +-------------------------------------------------+------------------------------------------------------------------------------------+ | :ref:`PoolVector2Array` | :ref:`uv` | +-------------------------------------------------+------------------------------------------------------------------------------------+ | :ref:`PoolColorArray` | :ref:`vertex_colors` | +-------------------------------------------------+------------------------------------------------------------------------------------+ Methods ------- +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`add_bone` **(** :ref:`NodePath` path, :ref:`PoolRealArray` weights **)** | +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`clear_bones` **(** **)** | +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`erase_bone` **(** :ref:`int` index **)** | +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_bone_count` **(** **)** const | +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`NodePath` | :ref:`get_bone_path` **(** :ref:`int` index **)** const | +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PoolRealArray` | :ref:`get_bone_weights` **(** :ref:`int` index **)** const | +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_bone_path` **(** :ref:`int` index, :ref:`NodePath` path **)** | +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_bone_weights` **(** :ref:`int` index, :ref:`PoolRealArray` weights **)** | +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ Description ----------- A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture. Property Descriptions --------------------- .. _class_Polygon2D_property_antialiased: - :ref:`bool` **antialiased** +----------+------------------------+ | *Setter* | set_antialiased(value) | +----------+------------------------+ | *Getter* | get_antialiased() | +----------+------------------------+ If ``true``, polygon edges will be anti-aliased. Default value: ``false``. ---- .. _class_Polygon2D_property_bones: - :ref:`Array` **bones** ---- .. _class_Polygon2D_property_color: - :ref:`Color` **color** +----------+------------------+ | *Setter* | set_color(value) | +----------+------------------+ | *Getter* | get_color() | +----------+------------------+ The polygon's fill color. If ``texture`` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in ``vertex_colors``. ---- .. _class_Polygon2D_property_internal_vertex_count: - :ref:`int` **internal_vertex_count** +----------+----------------------------------+ | *Setter* | set_internal_vertex_count(value) | +----------+----------------------------------+ | *Getter* | get_internal_vertex_count() | +----------+----------------------------------+ ---- .. _class_Polygon2D_property_invert_border: - :ref:`float` **invert_border** +----------+--------------------------+ | *Setter* | set_invert_border(value) | +----------+--------------------------+ | *Getter* | get_invert_border() | +----------+--------------------------+ Added padding applied to the bounding box when using ``invert``. Setting this value too small may result in a "Bad Polygon" error. Default value: ``100``. ---- .. _class_Polygon2D_property_invert_enable: - :ref:`bool` **invert_enable** +----------+-------------------+ | *Setter* | set_invert(value) | +----------+-------------------+ | *Getter* | get_invert() | +----------+-------------------+ If ``true``, polygon will be inverted, containing the area outside the defined points and extending to the ``invert_border``. Default value: ``false``. ---- .. _class_Polygon2D_property_offset: - :ref:`Vector2` **offset** +----------+-------------------+ | *Setter* | set_offset(value) | +----------+-------------------+ | *Getter* | get_offset() | +----------+-------------------+ The offset applied to each vertex. ---- .. _class_Polygon2D_property_polygon: - :ref:`PoolVector2Array` **polygon** +----------+--------------------+ | *Setter* | set_polygon(value) | +----------+--------------------+ | *Getter* | get_polygon() | +----------+--------------------+ The polygon's list of vertices. The final point will be connected to the first. Note that this returns a copy of the :ref:`PoolVector2Array` rather than a reference. ---- .. _class_Polygon2D_property_polygons: - :ref:`Array` **polygons** +----------+---------------------+ | *Setter* | set_polygons(value) | +----------+---------------------+ | *Getter* | get_polygons() | +----------+---------------------+ ---- .. _class_Polygon2D_property_skeleton: - :ref:`NodePath` **skeleton** +----------+---------------------+ | *Setter* | set_skeleton(value) | +----------+---------------------+ | *Getter* | get_skeleton() | +----------+---------------------+ ---- .. _class_Polygon2D_property_texture: - :ref:`Texture` **texture** +----------+--------------------+ | *Setter* | set_texture(value) | +----------+--------------------+ | *Getter* | get_texture() | +----------+--------------------+ The polygon's fill texture. Use ``uv`` to set texture coordinates. ---- .. _class_Polygon2D_property_texture_offset: - :ref:`Vector2` **texture_offset** +----------+---------------------------+ | *Setter* | set_texture_offset(value) | +----------+---------------------------+ | *Getter* | get_texture_offset() | +----------+---------------------------+ Amount to offset the polygon's ``texture``. If ``(0, 0)`` the texture's origin (its top-left corner) will be placed at the polygon's ``position``. ---- .. _class_Polygon2D_property_texture_rotation: - :ref:`float` **texture_rotation** +----------+-----------------------------+ | *Setter* | set_texture_rotation(value) | +----------+-----------------------------+ | *Getter* | get_texture_rotation() | +----------+-----------------------------+ The texture's rotation in radians. ---- .. _class_Polygon2D_property_texture_rotation_degrees: - :ref:`float` **texture_rotation_degrees** +----------+-------------------------------------+ | *Setter* | set_texture_rotation_degrees(value) | +----------+-------------------------------------+ | *Getter* | get_texture_rotation_degrees() | +----------+-------------------------------------+ The texture's rotation in degrees. ---- .. _class_Polygon2D_property_texture_scale: - :ref:`Vector2` **texture_scale** +----------+--------------------------+ | *Setter* | set_texture_scale(value) | +----------+--------------------------+ | *Getter* | get_texture_scale() | +----------+--------------------------+ Amount to multiply the ``uv`` coordinates when using a ``texture``. Larger values make the texture smaller, and vice versa. ---- .. _class_Polygon2D_property_uv: - :ref:`PoolVector2Array` **uv** +----------+---------------+ | *Setter* | set_uv(value) | +----------+---------------+ | *Getter* | get_uv() | +----------+---------------+ Texture coordinates for each vertex of the polygon. There should be one ``uv`` per polygon vertex. If there are fewer, undefined vertices will use ``(0, 0)``. ---- .. _class_Polygon2D_property_vertex_colors: - :ref:`PoolColorArray` **vertex_colors** +----------+--------------------------+ | *Setter* | set_vertex_colors(value) | +----------+--------------------------+ | *Getter* | get_vertex_colors() | +----------+--------------------------+ Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use ``color``. Method Descriptions ------------------- .. _class_Polygon2D_method_add_bone: - void **add_bone** **(** :ref:`NodePath` path, :ref:`PoolRealArray` weights **)** ---- .. _class_Polygon2D_method_clear_bones: - void **clear_bones** **(** **)** ---- .. _class_Polygon2D_method_erase_bone: - void **erase_bone** **(** :ref:`int` index **)** ---- .. _class_Polygon2D_method_get_bone_count: - :ref:`int` **get_bone_count** **(** **)** const ---- .. _class_Polygon2D_method_get_bone_path: - :ref:`NodePath` **get_bone_path** **(** :ref:`int` index **)** const ---- .. _class_Polygon2D_method_get_bone_weights: - :ref:`PoolRealArray` **get_bone_weights** **(** :ref:`int` index **)** const ---- .. _class_Polygon2D_method_set_bone_path: - void **set_bone_path** **(** :ref:`int` index, :ref:`NodePath` path **)** ---- .. _class_Polygon2D_method_set_bone_weights: - void **set_bone_weights** **(** :ref:`int` index, :ref:`PoolRealArray` weights **)**