:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the QuadMesh.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_QuadMesh: QuadMesh ======== **Inherits:** :ref:`PrimitiveMesh` **<** :ref:`Mesh` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Class representing a square mesh. Properties ---------- +-------------------------------+-------------------------------------------+ | :ref:`Vector2` | :ref:`size` | +-------------------------------+-------------------------------------------+ Description ----------- Class representing a square :ref:`PrimitiveMesh`. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike :ref:`PlaneMesh`, this mesh doesn't provide subdivision options. Property Descriptions --------------------- .. _class_QuadMesh_property_size: - :ref:`Vector2` **size** +----------+-----------------+ | *Setter* | set_size(value) | +----------+-----------------+ | *Getter* | get_size() | +----------+-----------------+ Size in the X and Y axes. Default is ``Vector2(1, 1)``.