:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the RayShape2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_RayShape2D: RayShape2D ========== **Inherits:** :ref:`Shape2D` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Ray shape for 2D collisions. Properties ---------- +---------------------------+-----------------------------------------------------------------+ | :ref:`float` | :ref:`length` | +---------------------------+-----------------------------------------------------------------+ | :ref:`bool` | :ref:`slips_on_slope` | +---------------------------+-----------------------------------------------------------------+ Description ----------- Ray shape for 2D collisions. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. Property Descriptions --------------------- .. _class_RayShape2D_property_length: - :ref:`float` **length** +----------+-------------------+ | *Setter* | set_length(value) | +----------+-------------------+ | *Getter* | get_length() | +----------+-------------------+ The ray's length. ---- .. _class_RayShape2D_property_slips_on_slope: - :ref:`bool` **slips_on_slope** +----------+---------------------------+ | *Setter* | set_slips_on_slope(value) | +----------+---------------------------+ | *Getter* | get_slips_on_slope() | +----------+---------------------------+ If ``true``, allow the shape to return the correct normal. Default value: ``false``.