:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the ShaderMaterial.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_ShaderMaterial: ShaderMaterial ============== **Inherits:** :ref:`Material` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- A material that uses a custom :ref:`Shader` program. Properties ---------- +-----------------------------+-----------------------------------------------------+ | :ref:`Shader` | :ref:`shader` | +-----------------------------+-----------------------------------------------------+ Methods ------- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Variant` | :ref:`get_shader_param` **(** :ref:`String` param **)** const | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`property_can_revert` **(** :ref:`String` name **)** | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Variant` | :ref:`property_get_revert` **(** :ref:`String` name **)** | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_shader_param` **(** :ref:`String` param, :ref:`Variant` value **)** | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+ Description ----------- A material that uses a custom :ref:`Shader` program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader. Tutorials --------- - :doc:`../tutorials/shading/index` Property Descriptions --------------------- .. _class_ShaderMaterial_property_shader: - :ref:`Shader` **shader** +----------+-------------------+ | *Setter* | set_shader(value) | +----------+-------------------+ | *Getter* | get_shader() | +----------+-------------------+ The :ref:`Shader` program used to render this material. Method Descriptions ------------------- .. _class_ShaderMaterial_method_get_shader_param: - :ref:`Variant` **get_shader_param** **(** :ref:`String` param **)** const Returns the current value set for this material of a uniform in the shader. ---- .. _class_ShaderMaterial_method_property_can_revert: - :ref:`bool` **property_can_revert** **(** :ref:`String` name **)** ---- .. _class_ShaderMaterial_method_property_get_revert: - :ref:`Variant` **property_get_revert** **(** :ref:`String` name **)** ---- .. _class_ShaderMaterial_method_set_shader_param: - void **set_shader_param** **(** :ref:`String` param, :ref:`Variant` value **)** Changes the value set for this material of a uniform in the shader.