:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Skeleton2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Skeleton2D: Skeleton2D ========== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Methods ------- +-----------------------------+-----------------------------------------------------------------------------------------+ | :ref:`Bone2D` | :ref:`get_bone` **(** :ref:`int` idx **)** | +-----------------------------+-----------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_bone_count` **(** **)** const | +-----------------------------+-----------------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`get_skeleton` **(** **)** const | +-----------------------------+-----------------------------------------------------------------------------------------+ Signals ------- .. _class_Skeleton2D_signal_bone_setup_changed: - **bone_setup_changed** **(** **)** Tutorials --------- - :doc:`../tutorials/animation/2d_skeletons` Method Descriptions ------------------- .. _class_Skeleton2D_method_get_bone: - :ref:`Bone2D` **get_bone** **(** :ref:`int` idx **)** ---- .. _class_Skeleton2D_method_get_bone_count: - :ref:`int` **get_bone_count** **(** **)** const ---- .. _class_Skeleton2D_method_get_skeleton: - :ref:`RID` **get_skeleton** **(** **)** const