:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the StaticBody2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_StaticBody2D: StaticBody2D ============ **Inherits:** :ref:`PhysicsBody2D` **<** :ref:`CollisionObject2D` **<** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Static body for 2D Physics. Properties ---------- +-----------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`bounce` | +-----------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`constant_angular_velocity` | +-----------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`constant_linear_velocity` | +-----------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`friction` | +-----------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`PhysicsMaterial` | :ref:`physics_material_override` | +-----------------------------------------------+-----------------------------------------------------------------------------------------+ Description ----------- Static body for 2D Physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms. Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt). Property Descriptions --------------------- .. _class_StaticBody2D_property_bounce: - :ref:`float` **bounce** +----------+-------------------+ | *Setter* | set_bounce(value) | +----------+-------------------+ | *Getter* | get_bounce() | +----------+-------------------+ The body's bounciness. Values range from ``0`` (no bounce) to ``1`` (full bounciness). ---- .. _class_StaticBody2D_property_constant_angular_velocity: - :ref:`float` **constant_angular_velocity** +----------+--------------------------------------+ | *Setter* | set_constant_angular_velocity(value) | +----------+--------------------------------------+ | *Getter* | get_constant_angular_velocity() | +----------+--------------------------------------+ Constant angular velocity for the body. This does not rotate the body, but affects colliding bodies, as if it were rotating. ---- .. _class_StaticBody2D_property_constant_linear_velocity: - :ref:`Vector2` **constant_linear_velocity** +----------+-------------------------------------+ | *Setter* | set_constant_linear_velocity(value) | +----------+-------------------------------------+ | *Getter* | get_constant_linear_velocity() | +----------+-------------------------------------+ Constant linear velocity for the body. This does not move the body, but affects colliding bodies, as if it were moving. ---- .. _class_StaticBody2D_property_friction: - :ref:`float` **friction** +----------+---------------------+ | *Setter* | set_friction(value) | +----------+---------------------+ | *Getter* | get_friction() | +----------+---------------------+ The body's friction. Values range from ``0`` (no friction) to ``1`` (full friction). ---- .. _class_StaticBody2D_property_physics_material_override: - :ref:`PhysicsMaterial` **physics_material_override** +----------+--------------------------------------+ | *Setter* | set_physics_material_override(value) | +----------+--------------------------------------+ | *Getter* | get_physics_material_override() | +----------+--------------------------------------+