:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the TCP_Server.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_TCP_Server: TCP_Server ========== **Inherits:** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- TCP Server. Methods ------- +-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_connection_available` **(** **)** const | +-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Error` | :ref:`listen` **(** :ref:`int` port, :ref:`String` bind_address="*" **)** | +-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`stop` **(** **)** | +-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`StreamPeerTCP` | :ref:`take_connection` **(** **)** | +-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+ Description ----------- TCP Server class. Listens to connections on a port and returns a :ref:`StreamPeerTCP` when got a connection. Method Descriptions ------------------- .. _class_TCP_Server_method_is_connection_available: - :ref:`bool` **is_connection_available** **(** **)** const Returns ``true`` if a connection is available for taking. ---- .. _class_TCP_Server_method_listen: - :ref:`Error` **listen** **(** :ref:`int` port, :ref:`String` bind_address="*" **)** Listen on the "port" binding to "bind_address". If "bind_address" is set as "\*" (default), the server will listen on all available addresses (both IPv4 and IPv6). If "bind_address" is set as "0.0.0.0" (for IPv4) or "::" (for IPv6), the server will listen on all available addresses matching that IP type. If "bind_address" is set to any valid address (e.g. "192.168.1.101", "::1", etc), the server will only listen on the interface with that addresses (or fail if no interface with the given address exists). ---- .. _class_TCP_Server_method_stop: - void **stop** **(** **)** Stop listening. ---- .. _class_TCP_Server_method_take_connection: - :ref:`StreamPeerTCP` **take_connection** **(** **)** If a connection is available, return a StreamPeerTCP with the connection/