:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Transform2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Transform2D: Transform2D =========== **Category:** Built-In Types Brief Description ----------------- 2D Transformation. 3x2 matrix. Properties ---------- +-------------------------------+--------------------------------------------------+ | :ref:`Vector2` | :ref:`origin` | +-------------------------------+--------------------------------------------------+ | :ref:`Vector2` | :ref:`x` | +-------------------------------+--------------------------------------------------+ | :ref:`Vector2` | :ref:`y` | +-------------------------------+--------------------------------------------------+ Methods ------- +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`Transform2D` **(** :ref:`Transform` from **)** | +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`Transform2D` **(** :ref:`Vector2` x_axis, :ref:`Vector2` y_axis, :ref:`Vector2` origin **)** | +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`Transform2D` **(** :ref:`float` rotation, :ref:`Vector2` position **)** | +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`affine_inverse` **(** **)** | +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`basis_xform` **(** :ref:`Vector2` v **)** | +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`basis_xform_inv` **(** :ref:`Vector2` v **)** | +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`get_origin` **(** **)** | +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_rotation` **(** **)** | +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`get_scale` **(** **)** | +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`interpolate_with` **(** :ref:`Transform2D` transform, :ref:`float` weight **)** | +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`inverse` **(** **)** | +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`orthonormalized` **(** **)** | +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`rotated` **(** :ref:`float` phi **)** | +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`scaled` **(** :ref:`Vector2` scale **)** | +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`translated` **(** :ref:`Vector2` offset **)** | +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Variant` | :ref:`xform` **(** :ref:`Variant` v **)** | +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Variant` | :ref:`xform_inv` **(** :ref:`Variant` v **)** | +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Constants --------- .. _class_Transform2D_constant_IDENTITY: .. _class_Transform2D_constant_FLIP_X: .. _class_Transform2D_constant_FLIP_Y: - **IDENTITY** = **Transform2D( 1, 0, 0, 1, 0, 0 )** --- :ref:`Transform2D` with no translation, rotation or scaling applied. When applied to other data structures, :ref:`IDENTITY` performs no transformation. - **FLIP_X** = **Transform2D( -1, 0, 0, 1, 0, 0 )** --- :ref:`Transform2D` with mirroring applied parallel to the X axis. - **FLIP_Y** = **Transform2D( 1, 0, 0, -1, 0, 0 )** --- :ref:`Transform2D` with mirroring applied parallel to the Y axis. Description ----------- Represents one or many transformations in 2D space such as translation, rotation, or scaling. It consists of a two :ref:`Vector2` x, y and :ref:`Vector2` "origin". It is similar to a 3x2 matrix. Property Descriptions --------------------- .. _class_Transform2D_property_origin: - :ref:`Vector2` **origin** The transform's translation offset. ---- .. _class_Transform2D_property_x: - :ref:`Vector2` **x** The X axis of 2x2 basis matrix containing 2 :ref:`Vector2`\ s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object. ---- .. _class_Transform2D_property_y: - :ref:`Vector2` **y** The Y axis of 2x2 basis matrix containing 2 :ref:`Vector2`\ s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object. Method Descriptions ------------------- .. _class_Transform2D_method_Transform2D: - :ref:`Transform2D` **Transform2D** **(** :ref:`Transform` from **)** Constructs the transform from a 3D :ref:`Transform`. ---- - :ref:`Transform2D` **Transform2D** **(** :ref:`Vector2` x_axis, :ref:`Vector2` y_axis, :ref:`Vector2` origin **)** Constructs the transform from 3 :ref:`Vector2`\ s representing x, y, and origin. ---- - :ref:`Transform2D` **Transform2D** **(** :ref:`float` rotation, :ref:`Vector2` position **)** Constructs the transform from a given angle (in radians) and position. ---- .. _class_Transform2D_method_affine_inverse: - :ref:`Transform2D` **affine_inverse** **(** **)** Returns the inverse of the matrix. ---- .. _class_Transform2D_method_basis_xform: - :ref:`Vector2` **basis_xform** **(** :ref:`Vector2` v **)** Transforms the given vector by this transform's basis (no translation). ---- .. _class_Transform2D_method_basis_xform_inv: - :ref:`Vector2` **basis_xform_inv** **(** :ref:`Vector2` v **)** Inverse-transforms the given vector by this transform's basis (no translation). ---- .. _class_Transform2D_method_get_origin: - :ref:`Vector2` **get_origin** **(** **)** Returns the transform's origin (translation). ---- .. _class_Transform2D_method_get_rotation: - :ref:`float` **get_rotation** **(** **)** Returns the transform's rotation (in radians). ---- .. _class_Transform2D_method_get_scale: - :ref:`Vector2` **get_scale** **(** **)** Returns the scale. ---- .. _class_Transform2D_method_interpolate_with: - :ref:`Transform2D` **interpolate_with** **(** :ref:`Transform2D` transform, :ref:`float` weight **)** Returns a transform interpolated between this transform and another by a given weight (0-1). ---- .. _class_Transform2D_method_inverse: - :ref:`Transform2D` **inverse** **(** **)** Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling). ---- .. _class_Transform2D_method_orthonormalized: - :ref:`Transform2D` **orthonormalized** **(** **)** Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors. ---- .. _class_Transform2D_method_rotated: - :ref:`Transform2D` **rotated** **(** :ref:`float` phi **)** Rotates the transform by the given angle (in radians). ---- .. _class_Transform2D_method_scaled: - :ref:`Transform2D` **scaled** **(** :ref:`Vector2` scale **)** Scales the transform by the given factor. ---- .. _class_Transform2D_method_translated: - :ref:`Transform2D` **translated** **(** :ref:`Vector2` offset **)** Translates the transform by the given offset. ---- .. _class_Transform2D_method_xform: - :ref:`Variant` **xform** **(** :ref:`Variant` v **)** Transforms the given :ref:`Vector2` or :ref:`Rect2` by this transform. ---- .. _class_Transform2D_method_xform_inv: - :ref:`Variant` **xform_inv** **(** :ref:`Variant` v **)** Inverse-transforms the given :ref:`Vector2` or :ref:`Rect2` by this transform.