:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisibilityNotifier2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisibilityNotifier2D: VisibilityNotifier2D ==================== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Inherited By:** :ref:`VisibilityEnabler2D` **Category:** Core Brief Description ----------------- Detects when the node is visible on screen. Properties ---------- +---------------------------+-------------------------------------------------------+ | :ref:`Rect2` | :ref:`rect` | +---------------------------+-------------------------------------------------------+ Methods ------- +-------------------------+---------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_on_screen` **(** **)** const | +-------------------------+---------------------------------------------------------------------------------------+ Signals ------- .. _class_VisibilityNotifier2D_signal_screen_entered: - **screen_entered** **(** **)** Emitted when the VisibilityNotifier2D enters the screen. ---- .. _class_VisibilityNotifier2D_signal_screen_exited: - **screen_exited** **(** **)** Emitted when the VisibilityNotifier2D exits the screen. ---- .. _class_VisibilityNotifier2D_signal_viewport_entered: - **viewport_entered** **(** :ref:`Viewport` viewport **)** Emitted when the VisibilityNotifier2D enters a :ref:`Viewport`'s view. ---- .. _class_VisibilityNotifier2D_signal_viewport_exited: - **viewport_exited** **(** :ref:`Viewport` viewport **)** Emitted when the VisibilityNotifier2D exits a :ref:`Viewport`'s view. Description ----------- The VisibilityNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport. Property Descriptions --------------------- .. _class_VisibilityNotifier2D_property_rect: - :ref:`Rect2` **rect** +----------+-----------------+ | *Setter* | set_rect(value) | +----------+-----------------+ | *Getter* | get_rect() | +----------+-----------------+ The VisibilityNotifier2D's bounding rectangle. Method Descriptions ------------------- .. _class_VisibilityNotifier2D_method_is_on_screen: - :ref:`bool` **is_on_screen** **(** **)** const If ``true``, the bounding rectangle is on the screen. Note: It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return ``false`` right after it is instantiated, even if it will be on screen in the draw pass.