:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualScriptEditor.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualScriptEditor: VisualScriptEditor ================== **Inherits:** :ref:`Object` **Category:** Core Brief Description ----------------- Methods ------- +------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`add_custom_node` **(** :ref:`String` name, :ref:`String` category, :ref:`Script` script **)** | +------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`remove_custom_node` **(** :ref:`String` name, :ref:`String` category **)** | +------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Signals ------- .. _class_VisualScriptEditor_signal_custom_nodes_updated: - **custom_nodes_updated** **(** **)** Emitted when a custom Visual Script node is added or removed. Method Descriptions ------------------- .. _class_VisualScriptEditor_method_add_custom_node: - void **add_custom_node** **(** :ref:`String` name, :ref:`String` category, :ref:`Script` script **)** Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the ``category`` as the parameter. ---- .. _class_VisualScriptEditor_method_remove_custom_node: - void **remove_custom_node** **(** :ref:`String` name, :ref:`String` category **)** Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed.