:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualScriptInputAction.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualScriptInputAction: VisualScriptInputAction ======================= **Inherits:** :ref:`VisualScriptNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Properties ---------- +------------------------------------------------+--------------------------------------------------------------+ | :ref:`String` | :ref:`action` | +------------------------------------------------+--------------------------------------------------------------+ | :ref:`Mode` | :ref:`mode` | +------------------------------------------------+--------------------------------------------------------------+ Enumerations ------------ .. _enum_VisualScriptInputAction_Mode: .. _class_VisualScriptInputAction_constant_MODE_PRESSED: .. _class_VisualScriptInputAction_constant_MODE_RELEASED: .. _class_VisualScriptInputAction_constant_MODE_JUST_PRESSED: .. _class_VisualScriptInputAction_constant_MODE_JUST_RELEASED: enum **Mode**: - **MODE_PRESSED** = **0** - **MODE_RELEASED** = **1** - **MODE_JUST_PRESSED** = **2** - **MODE_JUST_RELEASED** = **3** Property Descriptions --------------------- .. _class_VisualScriptInputAction_property_action: - :ref:`String` **action** +----------+------------------------+ | *Setter* | set_action_name(value) | +----------+------------------------+ | *Getter* | get_action_name() | +----------+------------------------+ ---- .. _class_VisualScriptInputAction_property_mode: - :ref:`Mode` **mode** +----------+------------------------+ | *Setter* | set_action_mode(value) | +----------+------------------------+ | *Getter* | get_action_mode() | +----------+------------------------+