:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualScriptReturn.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualScriptReturn: VisualScriptReturn ================== **Inherits:** :ref:`VisualScriptNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Exits a function and returns an optional value. Properties ---------- +-----------------------------------------------------+-------------------------------------------------------------------------+ | :ref:`bool` | :ref:`return_enabled` | +-----------------------------------------------------+-------------------------------------------------------------------------+ | :ref:`Variant.Type` | :ref:`return_type` | +-----------------------------------------------------+-------------------------------------------------------------------------+ Description ----------- Ends the execution of a function and returns control to the calling function. Optionally, it can return a :ref:`Variant` value. **Input Ports:** - Sequence - Data (variant): ``result`` (optional) **Output Ports:** none Property Descriptions --------------------- .. _class_VisualScriptReturn_property_return_enabled: - :ref:`bool` **return_enabled** +----------+--------------------------------+ | *Setter* | set_enable_return_value(value) | +----------+--------------------------------+ | *Getter* | is_return_value_enabled() | +----------+--------------------------------+ If ``true``, the ``return`` input port is available. ---- .. _class_VisualScriptReturn_property_return_type: - :ref:`Variant.Type` **return_type** +----------+------------------------+ | *Setter* | set_return_type(value) | +----------+------------------------+ | *Getter* | get_return_type() | +----------+------------------------+ The return value's data type.