:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualScriptYieldSignal.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualScriptYieldSignal: VisualScriptYieldSignal ======================= **Inherits:** :ref:`VisualScriptNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Properties ---------- +--------------------------------------------------------+--------------------------------------------------------------------+ | :ref:`String` | :ref:`base_type` | +--------------------------------------------------------+--------------------------------------------------------------------+ | :ref:`CallMode` | :ref:`call_mode` | +--------------------------------------------------------+--------------------------------------------------------------------+ | :ref:`NodePath` | :ref:`node_path` | +--------------------------------------------------------+--------------------------------------------------------------------+ | :ref:`String` | :ref:`signal` | +--------------------------------------------------------+--------------------------------------------------------------------+ Enumerations ------------ .. _enum_VisualScriptYieldSignal_CallMode: .. _class_VisualScriptYieldSignal_constant_CALL_MODE_SELF: .. _class_VisualScriptYieldSignal_constant_CALL_MODE_NODE_PATH: .. _class_VisualScriptYieldSignal_constant_CALL_MODE_INSTANCE: enum **CallMode**: - **CALL_MODE_SELF** = **0** - **CALL_MODE_NODE_PATH** = **1** - **CALL_MODE_INSTANCE** = **2** Property Descriptions --------------------- .. _class_VisualScriptYieldSignal_property_base_type: - :ref:`String` **base_type** +----------+----------------------+ | *Setter* | set_base_type(value) | +----------+----------------------+ | *Getter* | get_base_type() | +----------+----------------------+ ---- .. _class_VisualScriptYieldSignal_property_call_mode: - :ref:`CallMode` **call_mode** +----------+----------------------+ | *Setter* | set_call_mode(value) | +----------+----------------------+ | *Getter* | get_call_mode() | +----------+----------------------+ ---- .. _class_VisualScriptYieldSignal_property_node_path: - :ref:`NodePath` **node_path** +----------+----------------------+ | *Setter* | set_base_path(value) | +----------+----------------------+ | *Getter* | get_base_path() | +----------+----------------------+ ---- .. _class_VisualScriptYieldSignal_property_signal: - :ref:`String` **signal** +----------+-------------------+ | *Setter* | set_signal(value) | +----------+-------------------+ | *Getter* | get_signal() | +----------+-------------------+