:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeCubeMap.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeCubeMap: VisualShaderNodeCubeMap ======================= **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Properties ---------- +--------------------------------------------------------------+--------------------------------------------------------------------------+ | :ref:`CubeMap` | :ref:`cube_map` | +--------------------------------------------------------------+--------------------------------------------------------------------------+ | :ref:`TextureType` | :ref:`texture_type` | +--------------------------------------------------------------+--------------------------------------------------------------------------+ Enumerations ------------ .. _enum_VisualShaderNodeCubeMap_TextureType: .. _class_VisualShaderNodeCubeMap_constant_TYPE_DATA: .. _class_VisualShaderNodeCubeMap_constant_TYPE_COLOR: .. _class_VisualShaderNodeCubeMap_constant_TYPE_NORMALMAP: enum **TextureType**: - **TYPE_DATA** = **0** - **TYPE_COLOR** = **1** - **TYPE_NORMALMAP** = **2** Property Descriptions --------------------- .. _class_VisualShaderNodeCubeMap_property_cube_map: - :ref:`CubeMap` **cube_map** +----------+---------------------+ | *Setter* | set_cube_map(value) | +----------+---------------------+ | *Getter* | get_cube_map() | +----------+---------------------+ ---- .. _class_VisualShaderNodeCubeMap_property_texture_type: - :ref:`TextureType` **texture_type** +----------+-------------------------+ | *Setter* | set_texture_type(value) | +----------+-------------------------+ | *Getter* | get_texture_type() | +----------+-------------------------+