:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeTextureUniform.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeTextureUniform: VisualShaderNodeTextureUniform ============================== **Inherits:** :ref:`VisualShaderNodeUniform` **<** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Properties ---------- +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+ | :ref:`ColorDefault` | :ref:`color_default` | +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+ | :ref:`TextureType` | :ref:`texture_type` | +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+ Enumerations ------------ .. _enum_VisualShaderNodeTextureUniform_TextureType: .. _class_VisualShaderNodeTextureUniform_constant_TYPE_DATA: .. _class_VisualShaderNodeTextureUniform_constant_TYPE_COLOR: .. _class_VisualShaderNodeTextureUniform_constant_TYPE_NORMALMAP: .. _class_VisualShaderNodeTextureUniform_constant_TYPE_ANISO: enum **TextureType**: - **TYPE_DATA** = **0** - **TYPE_COLOR** = **1** - **TYPE_NORMALMAP** = **2** - **TYPE_ANISO** = **3** ---- .. _enum_VisualShaderNodeTextureUniform_ColorDefault: .. _class_VisualShaderNodeTextureUniform_constant_COLOR_DEFAULT_WHITE: .. _class_VisualShaderNodeTextureUniform_constant_COLOR_DEFAULT_BLACK: enum **ColorDefault**: - **COLOR_DEFAULT_WHITE** = **0** - **COLOR_DEFAULT_BLACK** = **1** Property Descriptions --------------------- .. _class_VisualShaderNodeTextureUniform_property_color_default: - :ref:`ColorDefault` **color_default** +----------+--------------------------+ | *Setter* | set_color_default(value) | +----------+--------------------------+ | *Getter* | get_color_default() | +----------+--------------------------+ ---- .. _class_VisualShaderNodeTextureUniform_property_texture_type: - :ref:`TextureType` **texture_type** +----------+-------------------------+ | *Setter* | set_texture_type(value) | +----------+-------------------------+ | *Getter* | get_texture_type() | +----------+-------------------------+