:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the WorldEnvironment.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_WorldEnvironment: WorldEnvironment ================ **Inherits:** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Default environment properties for the entire scene (post-processing effects, lighting and background settings). Properties ---------- +---------------------------------------+-----------------------------------------------------------------+ | :ref:`Environment` | :ref:`environment` | +---------------------------------------+-----------------------------------------------------------------+ Description ----------- The ``WorldEnvironment`` node is used to configure the default :ref:`Environment` for the scene. The parameters defined in the ``WorldEnvironment`` can be overridden by an :ref:`Environment` node set on the current :ref:`Camera`. Additionally, only one ``WorldEnvironment`` may be instanced in a given scene at a time. The ``WorldEnvironment`` allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene. Tutorials --------- - :doc:`../tutorials/3d/environment_and_post_processing` Property Descriptions --------------------- .. _class_WorldEnvironment_property_environment: - :ref:`Environment` **environment** +----------+------------------------+ | *Setter* | set_environment(value) | +----------+------------------------+ | *Getter* | get_environment() | +----------+------------------------+ The :ref:`Environment` resource used by this ``WorldEnvironment``, defining the default properties.