:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the YSort.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_YSort: YSort ===== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Sort all child nodes based on their Y positions. Properties ---------- +-------------------------+--------------------------------------------------------+ | :ref:`bool` | :ref:`sort_enabled` | +-------------------------+--------------------------------------------------------+ Description ----------- Sort all child nodes based on their Y positions. The child node must inherit from :ref:`CanvasItem` for it to be sorted. Nodes that have a higher Y position will be drawn later, so they will appear on top of nodes that have a lower Y position. Nesting of YSort nodes is possible. Children YSort nodes will be sorted in the same space as the parent YSort, allowing to better organize a scene or divide it in multiple ones, yet keep the unique sorting. Property Descriptions --------------------- .. _class_YSort_property_sort_enabled: - :ref:`bool` **sort_enabled** +----------+-------------------------+ | *Setter* | set_sort_enabled(value) | +----------+-------------------------+ | *Getter* | is_sort_enabled() | +----------+-------------------------+ If ``true``, child nodes are sorted, otherwise sorting is disabled. Default: ``true``.