:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AABB.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AABB: AABB ==== Axis-Aligned Bounding Box. Description ----------- AABB consists of a position, a size, and several utility functions. It is typically used for fast overlap tests. Tutorials --------- - :doc:`../tutorials/math/index` Properties ---------- +-------------------------------+-----------------------------------------------+------------------------+ | :ref:`Vector3` | :ref:`end` | ``Vector3( 0, 0, 0 )`` | +-------------------------------+-----------------------------------------------+------------------------+ | :ref:`Vector3` | :ref:`position` | ``Vector3( 0, 0, 0 )`` | +-------------------------------+-----------------------------------------------+------------------------+ | :ref:`Vector3` | :ref:`size` | ``Vector3( 0, 0, 0 )`` | +-------------------------------+-----------------------------------------------+------------------------+ Methods ------- +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`AABB` | :ref:`AABB` **(** :ref:`Vector3` position, :ref:`Vector3` size **)** | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`AABB` | :ref:`abs` **(** **)** | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`encloses` **(** :ref:`AABB` with **)** | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`AABB` | :ref:`expand` **(** :ref:`Vector3` to_point **)** | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_area` **(** **)** | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector3` | :ref:`get_endpoint` **(** :ref:`int` idx **)** | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector3` | :ref:`get_longest_axis` **(** **)** | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_longest_axis_index` **(** **)** | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_longest_axis_size` **(** **)** | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector3` | :ref:`get_shortest_axis` **(** **)** | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_shortest_axis_index` **(** **)** | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_shortest_axis_size` **(** **)** | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector3` | :ref:`get_support` **(** :ref:`Vector3` dir **)** | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`AABB` | :ref:`grow` **(** :ref:`float` by **)** | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`has_no_area` **(** **)** | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`has_no_surface` **(** **)** | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`has_point` **(** :ref:`Vector3` point **)** | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`AABB` | :ref:`intersection` **(** :ref:`AABB` with **)** | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`intersects` **(** :ref:`AABB` with **)** | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`intersects_plane` **(** :ref:`Plane` plane **)** | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`intersects_segment` **(** :ref:`Vector3` from, :ref:`Vector3` to **)** | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_equal_approx` **(** :ref:`AABB` aabb **)** | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`AABB` | :ref:`merge` **(** :ref:`AABB` with **)** | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ Property Descriptions --------------------- .. _class_AABB_property_end: - :ref:`Vector3` **end** +-----------+------------------------+ | *Default* | ``Vector3( 0, 0, 0 )`` | +-----------+------------------------+ Ending corner. This is calculated as ``position + size``. Setting this value will change the size. ---- .. _class_AABB_property_position: - :ref:`Vector3` **position** +-----------+------------------------+ | *Default* | ``Vector3( 0, 0, 0 )`` | +-----------+------------------------+ Beginning corner. Typically has values lower than :ref:`end`. ---- .. _class_AABB_property_size: - :ref:`Vector3` **size** +-----------+------------------------+ | *Default* | ``Vector3( 0, 0, 0 )`` | +-----------+------------------------+ Size from :ref:`position` to :ref:`end`. Typically all components are positive. If the size is negative, you can use :ref:`abs` to fix it. Method Descriptions ------------------- .. _class_AABB_method_AABB: - :ref:`AABB` **AABB** **(** :ref:`Vector3` position, :ref:`Vector3` size **)** Constructs an ``AABB`` from a position and size. ---- .. _class_AABB_method_abs: - :ref:`AABB` **abs** **(** **)** Returns an AABB with equivalent position and size, modified so that the most-negative corner is the origin and the size is positive. ---- .. _class_AABB_method_encloses: - :ref:`bool` **encloses** **(** :ref:`AABB` with **)** Returns ``true`` if this ``AABB`` completely encloses another one. ---- .. _class_AABB_method_expand: - :ref:`AABB` **expand** **(** :ref:`Vector3` to_point **)** Returns this ``AABB`` expanded to include a given point. ---- .. _class_AABB_method_get_area: - :ref:`float` **get_area** **(** **)** Returns the volume of the ``AABB``. ---- .. _class_AABB_method_get_endpoint: - :ref:`Vector3` **get_endpoint** **(** :ref:`int` idx **)** Gets the position of the 8 endpoints of the ``AABB`` in space. ---- .. _class_AABB_method_get_longest_axis: - :ref:`Vector3` **get_longest_axis** **(** **)** Returns the normalized longest axis of the ``AABB``. ---- .. _class_AABB_method_get_longest_axis_index: - :ref:`int` **get_longest_axis_index** **(** **)** Returns the index of the longest axis of the ``AABB`` (according to :ref:`Vector3`'s ``AXIS_*`` constants). ---- .. _class_AABB_method_get_longest_axis_size: - :ref:`float` **get_longest_axis_size** **(** **)** Returns the scalar length of the longest axis of the ``AABB``. ---- .. _class_AABB_method_get_shortest_axis: - :ref:`Vector3` **get_shortest_axis** **(** **)** Returns the normalized shortest axis of the ``AABB``. ---- .. _class_AABB_method_get_shortest_axis_index: - :ref:`int` **get_shortest_axis_index** **(** **)** Returns the index of the shortest axis of the ``AABB`` (according to :ref:`Vector3`::AXIS\* enum). ---- .. _class_AABB_method_get_shortest_axis_size: - :ref:`float` **get_shortest_axis_size** **(** **)** Returns the scalar length of the shortest axis of the ``AABB``. ---- .. _class_AABB_method_get_support: - :ref:`Vector3` **get_support** **(** :ref:`Vector3` dir **)** Returns the support point in a given direction. This is useful for collision detection algorithms. ---- .. _class_AABB_method_grow: - :ref:`AABB` **grow** **(** :ref:`float` by **)** Returns a copy of the ``AABB`` grown a given amount of units towards all the sides. ---- .. _class_AABB_method_has_no_area: - :ref:`bool` **has_no_area** **(** **)** Returns ``true`` if the ``AABB`` is flat or empty. ---- .. _class_AABB_method_has_no_surface: - :ref:`bool` **has_no_surface** **(** **)** Returns ``true`` if the ``AABB`` is empty. ---- .. _class_AABB_method_has_point: - :ref:`bool` **has_point** **(** :ref:`Vector3` point **)** Returns ``true`` if the ``AABB`` contains a point. ---- .. _class_AABB_method_intersection: - :ref:`AABB` **intersection** **(** :ref:`AABB` with **)** Returns the intersection between two ``AABB``. An empty AABB (size 0,0,0) is returned on failure. ---- .. _class_AABB_method_intersects: - :ref:`bool` **intersects** **(** :ref:`AABB` with **)** Returns ``true`` if the ``AABB`` overlaps with another. ---- .. _class_AABB_method_intersects_plane: - :ref:`bool` **intersects_plane** **(** :ref:`Plane` plane **)** Returns ``true`` if the ``AABB`` is on both sides of a plane. ---- .. _class_AABB_method_intersects_segment: - :ref:`bool` **intersects_segment** **(** :ref:`Vector3` from, :ref:`Vector3` to **)** Returns ``true`` if the ``AABB`` intersects the line segment between ``from`` and ``to``. ---- .. _class_AABB_method_is_equal_approx: - :ref:`bool` **is_equal_approx** **(** :ref:`AABB` aabb **)** Returns ``true`` if this ``AABB`` and ``aabb`` are approximately equal, by calling :ref:`@GDScript.is_equal_approx` on each component. ---- .. _class_AABB_method_merge: - :ref:`AABB` **merge** **(** :ref:`AABB` with **)** Returns a larger ``AABB`` that contains both this ``AABB`` and ``with``. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`