:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AnimationNodeBlendSpace2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AnimationNodeBlendSpace2D: AnimationNodeBlendSpace2D ========================= **Inherits:** :ref:`AnimationRootNode` **<** :ref:`AnimationNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Blends linearly between three :ref:`AnimationNode` of any type placed in a 2D space. Description ----------- A resource to add to an :ref:`AnimationNodeBlendTree`. This node allows you to blend linearly between three animations using a :ref:`Vector2` weight. You can add vertices to the blend space with :ref:`add_blend_point` and automatically triangulate it by setting :ref:`auto_triangles` to ``true``. Otherwise, use :ref:`add_triangle` and :ref:`remove_triangle` to create up the blend space by hand. Tutorials --------- - :doc:`../tutorials/animation/animation_tree` Properties ---------- +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+ | :ref:`bool` | :ref:`auto_triangles` | ``true`` | +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+ | :ref:`BlendMode` | :ref:`blend_mode` | ``0`` | +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+ | :ref:`Vector2` | :ref:`max_space` | ``Vector2( 1, 1 )`` | +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+ | :ref:`Vector2` | :ref:`min_space` | ``Vector2( -1, -1 )`` | +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+ | :ref:`Vector2` | :ref:`snap` | ``Vector2( 0.1, 0.1 )`` | +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+ | :ref:`String` | :ref:`x_label` | ``"x"`` | +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+ | :ref:`String` | :ref:`y_label` | ``"y"`` | +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+ Methods ------- +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`add_blend_point` **(** :ref:`AnimationRootNode` node, :ref:`Vector2` pos, :ref:`int` at_index=-1 **)** | +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`add_triangle` **(** :ref:`int` x, :ref:`int` y, :ref:`int` z, :ref:`int` at_index=-1 **)** | +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_blend_point_count` **(** **)** |const| | +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`AnimationRootNode` | :ref:`get_blend_point_node` **(** :ref:`int` point **)** |const| | +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`get_blend_point_position` **(** :ref:`int` point **)** |const| | +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_triangle_count` **(** **)** |const| | +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_triangle_point` **(** :ref:`int` triangle, :ref:`int` point **)** | +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`remove_blend_point` **(** :ref:`int` point **)** | +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`remove_triangle` **(** :ref:`int` triangle **)** | +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_blend_point_node` **(** :ref:`int` point, :ref:`AnimationRootNode` node **)** | +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_blend_point_position` **(** :ref:`int` point, :ref:`Vector2` pos **)** | +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Signals ------- .. _class_AnimationNodeBlendSpace2D_signal_triangles_updated: - **triangles_updated** **(** **)** Emitted every time the blend space's triangles are created, removed, or when one of their vertices changes position. Enumerations ------------ .. _enum_AnimationNodeBlendSpace2D_BlendMode: .. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_INTERPOLATED: .. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE: .. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE_CARRY: enum **BlendMode**: - **BLEND_MODE_INTERPOLATED** = **0** --- The interpolation between animations is linear. - **BLEND_MODE_DISCRETE** = **1** --- The blend space plays the animation of the node the blending position is closest to. Useful for frame-by-frame 2D animations. - **BLEND_MODE_DISCRETE_CARRY** = **2** --- Similar to :ref:`BLEND_MODE_DISCRETE`, but starts the new animation at the last animation's playback position. Property Descriptions --------------------- .. _class_AnimationNodeBlendSpace2D_property_auto_triangles: - :ref:`bool` **auto_triangles** +-----------+---------------------------+ | *Default* | ``true`` | +-----------+---------------------------+ | *Setter* | set_auto_triangles(value) | +-----------+---------------------------+ | *Getter* | get_auto_triangles() | +-----------+---------------------------+ If ``true``, the blend space is triangulated automatically. The mesh updates every time you add or remove points with :ref:`add_blend_point` and :ref:`remove_blend_point`. ---- .. _class_AnimationNodeBlendSpace2D_property_blend_mode: - :ref:`BlendMode` **blend_mode** +-----------+-----------------------+ | *Default* | ``0`` | +-----------+-----------------------+ | *Setter* | set_blend_mode(value) | +-----------+-----------------------+ | *Getter* | get_blend_mode() | +-----------+-----------------------+ Controls the interpolation between animations. See :ref:`BlendMode` constants. ---- .. _class_AnimationNodeBlendSpace2D_property_max_space: - :ref:`Vector2` **max_space** +-----------+----------------------+ | *Default* | ``Vector2( 1, 1 )`` | +-----------+----------------------+ | *Setter* | set_max_space(value) | +-----------+----------------------+ | *Getter* | get_max_space() | +-----------+----------------------+ The blend space's X and Y axes' upper limit for the points' position. See :ref:`add_blend_point`. ---- .. _class_AnimationNodeBlendSpace2D_property_min_space: - :ref:`Vector2` **min_space** +-----------+-----------------------+ | *Default* | ``Vector2( -1, -1 )`` | +-----------+-----------------------+ | *Setter* | set_min_space(value) | +-----------+-----------------------+ | *Getter* | get_min_space() | +-----------+-----------------------+ The blend space's X and Y axes' lower limit for the points' position. See :ref:`add_blend_point`. ---- .. _class_AnimationNodeBlendSpace2D_property_snap: - :ref:`Vector2` **snap** +-----------+-------------------------+ | *Default* | ``Vector2( 0.1, 0.1 )`` | +-----------+-------------------------+ | *Setter* | set_snap(value) | +-----------+-------------------------+ | *Getter* | get_snap() | +-----------+-------------------------+ Position increment to snap to when moving a point. ---- .. _class_AnimationNodeBlendSpace2D_property_x_label: - :ref:`String` **x_label** +-----------+--------------------+ | *Default* | ``"x"`` | +-----------+--------------------+ | *Setter* | set_x_label(value) | +-----------+--------------------+ | *Getter* | get_x_label() | +-----------+--------------------+ Name of the blend space's X axis. ---- .. _class_AnimationNodeBlendSpace2D_property_y_label: - :ref:`String` **y_label** +-----------+--------------------+ | *Default* | ``"y"`` | +-----------+--------------------+ | *Setter* | set_y_label(value) | +-----------+--------------------+ | *Getter* | get_y_label() | +-----------+--------------------+ Name of the blend space's Y axis. Method Descriptions ------------------- .. _class_AnimationNodeBlendSpace2D_method_add_blend_point: - void **add_blend_point** **(** :ref:`AnimationRootNode` node, :ref:`Vector2` pos, :ref:`int` at_index=-1 **)** Adds a new point that represents a ``node`` at the position set by ``pos``. You can insert it at a specific index using the ``at_index`` argument. If you use the default value for ``at_index``, the point is inserted at the end of the blend points array. ---- .. _class_AnimationNodeBlendSpace2D_method_add_triangle: - void **add_triangle** **(** :ref:`int` x, :ref:`int` y, :ref:`int` z, :ref:`int` at_index=-1 **)** Creates a new triangle using three points ``x``, ``y``, and ``z``. Triangles can overlap. You can insert the triangle at a specific index using the ``at_index`` argument. If you use the default value for ``at_index``, the point is inserted at the end of the blend points array. ---- .. _class_AnimationNodeBlendSpace2D_method_get_blend_point_count: - :ref:`int` **get_blend_point_count** **(** **)** |const| Returns the number of points in the blend space. ---- .. _class_AnimationNodeBlendSpace2D_method_get_blend_point_node: - :ref:`AnimationRootNode` **get_blend_point_node** **(** :ref:`int` point **)** |const| Returns the :ref:`AnimationRootNode` referenced by the point at index ``point``. ---- .. _class_AnimationNodeBlendSpace2D_method_get_blend_point_position: - :ref:`Vector2` **get_blend_point_position** **(** :ref:`int` point **)** |const| Returns the position of the point at index ``point``. ---- .. _class_AnimationNodeBlendSpace2D_method_get_triangle_count: - :ref:`int` **get_triangle_count** **(** **)** |const| Returns the number of triangles in the blend space. ---- .. _class_AnimationNodeBlendSpace2D_method_get_triangle_point: - :ref:`int` **get_triangle_point** **(** :ref:`int` triangle, :ref:`int` point **)** Returns the position of the point at index ``point`` in the triangle of index ``triangle``. ---- .. _class_AnimationNodeBlendSpace2D_method_remove_blend_point: - void **remove_blend_point** **(** :ref:`int` point **)** Removes the point at index ``point`` from the blend space. ---- .. _class_AnimationNodeBlendSpace2D_method_remove_triangle: - void **remove_triangle** **(** :ref:`int` triangle **)** Removes the triangle at index ``triangle`` from the blend space. ---- .. _class_AnimationNodeBlendSpace2D_method_set_blend_point_node: - void **set_blend_point_node** **(** :ref:`int` point, :ref:`AnimationRootNode` node **)** Changes the :ref:`AnimationNode` referenced by the point at index ``point``. ---- .. _class_AnimationNodeBlendSpace2D_method_set_blend_point_position: - void **set_blend_point_position** **(** :ref:`int` point, :ref:`Vector2` pos **)** Updates the position of the point at index ``point`` on the blend axis. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`