:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AudioEffect.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AudioEffect: AudioEffect =========== **Inherits:** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Inherited By:** :ref:`AudioEffectAmplify`, :ref:`AudioEffectChorus`, :ref:`AudioEffectCompressor`, :ref:`AudioEffectDelay`, :ref:`AudioEffectDistortion`, :ref:`AudioEffectEQ`, :ref:`AudioEffectFilter`, :ref:`AudioEffectLimiter`, :ref:`AudioEffectPanner`, :ref:`AudioEffectPhaser`, :ref:`AudioEffectPitchShift`, :ref:`AudioEffectRecord`, :ref:`AudioEffectReverb`, :ref:`AudioEffectSpectrumAnalyzer`, :ref:`AudioEffectStereoEnhance` Audio effect for audio. Description ----------- Base resource for audio bus. Applies an audio effect on the bus that the resource is applied on. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`