:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the InputEventGesture.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_InputEventGesture: InputEventGesture ================= **Inherits:** :ref:`InputEventWithModifiers` **<** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Inherited By:** :ref:`InputEventMagnifyGesture`, :ref:`InputEventPanGesture` Base class for touch control gestures. Properties ---------- +-------------------------------+------------------------------------------------------------+---------------------+ | :ref:`Vector2` | :ref:`position` | ``Vector2( 0, 0 )`` | +-------------------------------+------------------------------------------------------------+---------------------+ Property Descriptions --------------------- .. _class_InputEventGesture_property_position: - :ref:`Vector2` **position** +-----------+---------------------+ | *Default* | ``Vector2( 0, 0 )`` | +-----------+---------------------+ | *Setter* | set_position(value) | +-----------+---------------------+ | *Getter* | get_position() | +-----------+---------------------+ The local gesture position relative to the :ref:`Viewport`. If used in :ref:`Control._gui_input`, the position is relative to the current :ref:`Control` that received this gesture. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`