:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the PanoramaSky.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_PanoramaSky: PanoramaSky =========== **Inherits:** :ref:`Sky` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` A type of :ref:`Sky` used to draw a background texture. Description ----------- A resource referenced in an :ref:`Environment` that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map. Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) image formats for this purpose. You can use `this tool `_ to convert a cube map to an equirectangular sky map. Properties ---------- +-------------------------------+------------------------------------------------------+ | :ref:`Texture` | :ref:`panorama` | +-------------------------------+------------------------------------------------------+ Property Descriptions --------------------- .. _class_PanoramaSky_property_panorama: - :ref:`Texture` **panorama** +----------+---------------------+ | *Setter* | set_panorama(value) | +----------+---------------------+ | *Getter* | get_panorama() | +----------+---------------------+ :ref:`Texture` to be applied to the PanoramaSky. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`