:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the PlaneShape.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_PlaneShape: PlaneShape ========== **Inherits:** :ref:`Shape` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Infinite plane shape for 3D collisions. Description ----------- An infinite plane shape for 3D collisions. Note that the :ref:`Plane`'s normal matters; anything "below" the plane will collide with it. If the ``PlaneShape`` is used in a :ref:`PhysicsBody`, it will cause colliding objects placed "below" it to teleport "above" the plane. Properties ---------- +---------------------------+-----------------------------------------------+-------------------------+ | :ref:`Plane` | :ref:`plane` | ``Plane( 0, 1, 0, 0 )`` | +---------------------------+-----------------------------------------------+-------------------------+ Property Descriptions --------------------- .. _class_PlaneShape_property_plane: - :ref:`Plane` **plane** +-----------+-------------------------+ | *Default* | ``Plane( 0, 1, 0, 0 )`` | +-----------+-------------------------+ | *Setter* | set_plane(value) | +-----------+-------------------------+ | *Getter* | get_plane() | +-----------+-------------------------+ The :ref:`Plane` used by the ``PlaneShape`` for collision. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`