:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the RID.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_RID: RID === Handle for a :ref:`Resource`'s unique ID. Description ----------- The RID type is used to access the unique integer ID of a resource. They are opaque, which means they do not grant access to the associated resource by themselves. They are used by and with the low-level Server classes such as :ref:`VisualServer`. Methods ------- +-----------------------+-------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`RID` **(** :ref:`Object` from **)** | +-----------------------+-------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_id` **(** **)** | +-----------------------+-------------------------------------------------------------------------------+ Method Descriptions ------------------- .. _class_RID_method_RID: - :ref:`RID` **RID** **(** :ref:`Object` from **)** Creates a new RID instance with the ID of a given resource. When not handed a valid resource, silently stores the unused ID 0. ---- .. _class_RID_method_get_id: - :ref:`int` **get_id** **(** **)** Returns the ID of the referenced resource. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`