:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the SegmentShape2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_SegmentShape2D: SegmentShape2D ============== **Inherits:** :ref:`Shape2D` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Segment shape for 2D collisions. Description ----------- Segment shape for 2D collisions. Consists of two points, ``a`` and ``b``. Properties ---------- +-------------------------------+-------------------------------------------+----------------------+ | :ref:`Vector2` | :ref:`a` | ``Vector2( 0, 0 )`` | +-------------------------------+-------------------------------------------+----------------------+ | :ref:`Vector2` | :ref:`b` | ``Vector2( 0, 10 )`` | +-------------------------------+-------------------------------------------+----------------------+ Property Descriptions --------------------- .. _class_SegmentShape2D_property_a: - :ref:`Vector2` **a** +-----------+---------------------+ | *Default* | ``Vector2( 0, 0 )`` | +-----------+---------------------+ | *Setter* | set_a(value) | +-----------+---------------------+ | *Getter* | get_a() | +-----------+---------------------+ The segment's first point position. ---- .. _class_SegmentShape2D_property_b: - :ref:`Vector2` **b** +-----------+----------------------+ | *Default* | ``Vector2( 0, 10 )`` | +-----------+----------------------+ | *Setter* | set_b(value) | +-----------+----------------------+ | *Getter* | get_b() | +-----------+----------------------+ The segment's second point position. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`