:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the SphereShape.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_SphereShape: SphereShape =========== **Inherits:** :ref:`Shape` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Sphere shape for 3D collisions. Description ----------- Sphere shape for 3D collisions, which can be set into a :ref:`PhysicsBody` or :ref:`Area`. This shape is useful for modeling sphere-like 3D objects. Properties ---------- +---------------------------+--------------------------------------------------+---------+ | :ref:`float` | :ref:`radius` | ``1.0`` | +---------------------------+--------------------------------------------------+---------+ Property Descriptions --------------------- .. _class_SphereShape_property_radius: - :ref:`float` **radius** +-----------+-------------------+ | *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_radius(value) | +-----------+-------------------+ | *Getter* | get_radius() | +-----------+-------------------+ The sphere's radius. The shape's diameter is double the radius. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`