:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualScriptVariableSet.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualScriptVariableSet: VisualScriptVariableSet ======================= **Inherits:** :ref:`VisualScriptNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Changes a variable's value. Description ----------- Changes a variable's value to the given input. **Input Ports:** - Sequence - Data (variant): ``set`` **Output Ports:** - Sequence Properties ---------- +-----------------------------+------------------------------------------------------------------+--------+ | :ref:`String` | :ref:`var_name` | ``""`` | +-----------------------------+------------------------------------------------------------------+--------+ Property Descriptions --------------------- .. _class_VisualScriptVariableSet_property_var_name: - :ref:`String` **var_name** +-----------+---------------------+ | *Default* | ``""`` | +-----------+---------------------+ | *Setter* | set_variable(value) | +-----------+---------------------+ | *Getter* | get_variable() | +-----------+---------------------+ The variable's name. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`