:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeVectorDecompose.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeVectorDecompose: VisualShaderNodeVectorDecompose =============================== **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Decomposes a :ref:`Vector3` into three scalars within the visual shader graph. Description ----------- Takes a ``vec3`` and decomposes it into three scalar values that can be used as separate inputs. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`