:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AnimatedSprite.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AnimatedSprite: AnimatedSprite ============== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Sprite node that can use multiple textures for animation. Description ----------- Animations are created using a :ref:`SpriteFrames` resource, which can be configured in the editor via the SpriteFrames panel. **Note:** You can associate a set of normal maps by creating additional :ref:`SpriteFrames` resources with a ``_normal`` suffix. For example, having 2 :ref:`SpriteFrames` resources ``run`` and ``run_normal`` will make it so the ``run`` animation uses the normal map. Tutorials --------- - :doc:`../tutorials/2d/2d_sprite_animation` - `2D Dodge The Creeps Demo `_ Properties ---------- +-----------------------------------------+---------------------------------------------------------------+---------------------+ | :ref:`String` | :ref:`animation` | ``"default"`` | +-----------------------------------------+---------------------------------------------------------------+---------------------+ | :ref:`bool` | :ref:`centered` | ``true`` | +-----------------------------------------+---------------------------------------------------------------+---------------------+ | :ref:`bool` | :ref:`flip_h` | ``false`` | +-----------------------------------------+---------------------------------------------------------------+---------------------+ | :ref:`bool` | :ref:`flip_v` | ``false`` | +-----------------------------------------+---------------------------------------------------------------+---------------------+ | :ref:`int` | :ref:`frame` | ``0`` | +-----------------------------------------+---------------------------------------------------------------+---------------------+ | :ref:`SpriteFrames` | :ref:`frames` | | +-----------------------------------------+---------------------------------------------------------------+---------------------+ | :ref:`Vector2` | :ref:`offset` | ``Vector2( 0, 0 )`` | +-----------------------------------------+---------------------------------------------------------------+---------------------+ | :ref:`bool` | :ref:`playing` | ``false`` | +-----------------------------------------+---------------------------------------------------------------+---------------------+ | :ref:`float` | :ref:`speed_scale` | ``1.0`` | +-----------------------------------------+---------------------------------------------------------------+---------------------+ Methods ------- +-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_playing` **(** **)** |const| | +-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`play` **(** :ref:`String` anim="", :ref:`bool` backwards=false **)** | +-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`stop` **(** **)** | +-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+ Signals ------- .. _class_AnimatedSprite_signal_animation_finished: - **animation_finished** **(** **)** Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn. ---- .. _class_AnimatedSprite_signal_frame_changed: - **frame_changed** **(** **)** Emitted when :ref:`frame` changed. Property Descriptions --------------------- .. _class_AnimatedSprite_property_animation: - :ref:`String` **animation** +-----------+----------------------+ | *Default* | ``"default"`` | +-----------+----------------------+ | *Setter* | set_animation(value) | +-----------+----------------------+ | *Getter* | get_animation() | +-----------+----------------------+ The current animation from the ``frames`` resource. If this value changes, the ``frame`` counter is reset. ---- .. _class_AnimatedSprite_property_centered: - :ref:`bool` **centered** +-----------+---------------------+ | *Default* | ``true`` | +-----------+---------------------+ | *Setter* | set_centered(value) | +-----------+---------------------+ | *Getter* | is_centered() | +-----------+---------------------+ If ``true``, texture will be centered. ---- .. _class_AnimatedSprite_property_flip_h: - :ref:`bool` **flip_h** +-----------+-------------------+ | *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_flip_h(value) | +-----------+-------------------+ | *Getter* | is_flipped_h() | +-----------+-------------------+ If ``true``, texture is flipped horizontally. ---- .. _class_AnimatedSprite_property_flip_v: - :ref:`bool` **flip_v** +-----------+-------------------+ | *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_flip_v(value) | +-----------+-------------------+ | *Getter* | is_flipped_v() | +-----------+-------------------+ If ``true``, texture is flipped vertically. ---- .. _class_AnimatedSprite_property_frame: - :ref:`int` **frame** +-----------+------------------+ | *Default* | ``0`` | +-----------+------------------+ | *Setter* | set_frame(value) | +-----------+------------------+ | *Getter* | get_frame() | +-----------+------------------+ The displayed animation frame's index. ---- .. _class_AnimatedSprite_property_frames: - :ref:`SpriteFrames` **frames** +----------+--------------------------+ | *Setter* | set_sprite_frames(value) | +----------+--------------------------+ | *Getter* | get_sprite_frames() | +----------+--------------------------+ The :ref:`SpriteFrames` resource containing the animation(s). ---- .. _class_AnimatedSprite_property_offset: - :ref:`Vector2` **offset** +-----------+---------------------+ | *Default* | ``Vector2( 0, 0 )`` | +-----------+---------------------+ | *Setter* | set_offset(value) | +-----------+---------------------+ | *Getter* | get_offset() | +-----------+---------------------+ The texture's drawing offset. ---- .. _class_AnimatedSprite_property_playing: - :ref:`bool` **playing** +-----------+-----------+ | *Default* | ``false`` | +-----------+-----------+ If ``true``, the :ref:`animation` is currently playing. ---- .. _class_AnimatedSprite_property_speed_scale: - :ref:`float` **speed_scale** +-----------+------------------------+ | *Default* | ``1.0`` | +-----------+------------------------+ | *Setter* | set_speed_scale(value) | +-----------+------------------------+ | *Getter* | get_speed_scale() | +-----------+------------------------+ The animation speed is multiplied by this value. Method Descriptions ------------------- .. _class_AnimatedSprite_method_is_playing: - :ref:`bool` **is_playing** **(** **)** |const| Returns ``true`` if an animation is currently being played. ---- .. _class_AnimatedSprite_method_play: - void **play** **(** :ref:`String` anim="", :ref:`bool` backwards=false **)** Plays the animation named ``anim``. If no ``anim`` is provided, the current animation is played. If ``backwards`` is ``true``, the animation will be played in reverse. ---- .. _class_AnimatedSprite_method_stop: - void **stop** **(** **)** Stops the current animation (does not reset the frame counter). .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`