:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the QuadMesh.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_QuadMesh: QuadMesh ======== **Inherits:** :ref:`PrimitiveMesh` **<** :ref:`Mesh` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Class representing a square mesh. Description ----------- Class representing a square :ref:`PrimitiveMesh`. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike :ref:`PlaneMesh`, this mesh doesn't provide subdivision options. Tutorials --------- - `GUI in 3D Demo `_ - `2D in 3D Demo `_ Properties ---------- +-------------------------------+-------------------------------------------+---------------------+ | :ref:`Vector2` | :ref:`size` | ``Vector2( 1, 1 )`` | +-------------------------------+-------------------------------------------+---------------------+ Property Descriptions --------------------- .. _class_QuadMesh_property_size: - :ref:`Vector2` **size** +-----------+---------------------+ | *Default* | ``Vector2( 1, 1 )`` | +-----------+---------------------+ | *Setter* | set_size(value) | +-----------+---------------------+ | *Getter* | get_size() | +-----------+---------------------+ Size on the X and Y axes. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`