:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeColorConstant.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeColorConstant: VisualShaderNodeColorConstant ============================= **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` A :ref:`Color` constant to be used within the visual shader graph. Description ----------- Has two output ports representing RGB and alpha channels of :ref:`Color`. Translated to ``vec3 rgb`` and ``float alpha`` in the shader language. Properties ---------- +---------------------------+------------------------------------------------------------------------+-------------------------+ | :ref:`Color` | :ref:`constant` | ``Color( 1, 1, 1, 1 )`` | +---------------------------+------------------------------------------------------------------------+-------------------------+ Property Descriptions --------------------- .. _class_VisualShaderNodeColorConstant_property_constant: - :ref:`Color` **constant** +-----------+-------------------------+ | *Default* | ``Color( 1, 1, 1, 1 )`` | +-----------+-------------------------+ | *Setter* | set_constant(value) | +-----------+-------------------------+ | *Getter* | get_constant() | +-----------+-------------------------+ A :ref:`Color` constant which represents a state of this node. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`