:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the CollisionObject.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_CollisionObject: CollisionObject =============== **Inherits:** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Inherited By:** :ref:`Area`, :ref:`PhysicsBody` Base node for collision objects. Description ----------- CollisionObject is the base class for physics objects. It can hold any number of collision :ref:`Shape`\ s. Each shape must be assigned to a *shape owner*. The CollisionObject can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the ``shape_owner_*`` methods. Properties ---------- +-------------------------+------------------------------------------------------------------------------------+-----------+ | :ref:`int` | :ref:`collision_layer` | ``1`` | +-------------------------+------------------------------------------------------------------------------------+-----------+ | :ref:`int` | :ref:`collision_mask` | ``1`` | +-------------------------+------------------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`input_capture_on_drag` | ``false`` | +-------------------------+------------------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`input_ray_pickable` | ``true`` | +-------------------------+------------------------------------------------------------------------------------+-----------+ Methods ------- +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`_input_event` **(** :ref:`Object` camera, :ref:`InputEvent` event, :ref:`Vector3` position, :ref:`Vector3` normal, :ref:`int` shape_idx **)** |virtual| | +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`create_shape_owner` **(** :ref:`Object` owner **)** | +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`get_collision_layer_bit` **(** :ref:`int` bit **)** |const| | +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`get_collision_mask_bit` **(** :ref:`int` bit **)** |const| | +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`get_rid` **(** **)** |const| | +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Array` | :ref:`get_shape_owners` **(** **)** | +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_shape_owner_disabled` **(** :ref:`int` owner_id **)** |const| | +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`remove_shape_owner` **(** :ref:`int` owner_id **)** | +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_collision_layer_bit` **(** :ref:`int` bit, :ref:`bool` value **)** | +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_collision_mask_bit` **(** :ref:`int` bit, :ref:`bool` value **)** | +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`shape_find_owner` **(** :ref:`int` shape_index **)** |const| | +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`shape_owner_add_shape` **(** :ref:`int` owner_id, :ref:`Shape` shape **)** | +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`shape_owner_clear_shapes` **(** :ref:`int` owner_id **)** | +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Object` | :ref:`shape_owner_get_owner` **(** :ref:`int` owner_id **)** |const| | +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Shape` | :ref:`shape_owner_get_shape` **(** :ref:`int` owner_id, :ref:`int` shape_id **)** |const| | +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`shape_owner_get_shape_count` **(** :ref:`int` owner_id **)** |const| | +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`shape_owner_get_shape_index` **(** :ref:`int` owner_id, :ref:`int` shape_id **)** |const| | +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform` | :ref:`shape_owner_get_transform` **(** :ref:`int` owner_id **)** |const| | +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`shape_owner_remove_shape` **(** :ref:`int` owner_id, :ref:`int` shape_id **)** | +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`shape_owner_set_disabled` **(** :ref:`int` owner_id, :ref:`bool` disabled **)** | +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`shape_owner_set_transform` **(** :ref:`int` owner_id, :ref:`Transform` transform **)** | +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Signals ------- .. _class_CollisionObject_signal_input_event: - **input_event** **(** :ref:`Node` camera, :ref:`InputEvent` event, :ref:`Vector3` position, :ref:`Vector3` normal, :ref:`int` shape_idx **)** Emitted when the object receives an unhandled :ref:`InputEvent`. ``position`` is the location in world space of the mouse pointer on the surface of the shape with index ``shape_idx`` and ``normal`` is the normal vector of the surface at that point. ---- .. _class_CollisionObject_signal_mouse_entered: - **mouse_entered** **(** **)** Emitted when the mouse pointer enters any of this object's shapes. ---- .. _class_CollisionObject_signal_mouse_exited: - **mouse_exited** **(** **)** Emitted when the mouse pointer exits all this object's shapes. Property Descriptions --------------------- .. _class_CollisionObject_property_collision_layer: - :ref:`int` **collision_layer** +-----------+----------------------------+ | *Default* | ``1`` | +-----------+----------------------------+ | *Setter* | set_collision_layer(value) | +-----------+----------------------------+ | *Getter* | get_collision_layer() | +-----------+----------------------------+ The physics layers this CollisionObject3D is in. Collision objects can exist in one or more of 32 different layers. See also :ref:`collision_mask`. **Note:** A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See `Collision layers and masks `__ in the documentation for more information. ---- .. _class_CollisionObject_property_collision_mask: - :ref:`int` **collision_mask** +-----------+---------------------------+ | *Default* | ``1`` | +-----------+---------------------------+ | *Setter* | set_collision_mask(value) | +-----------+---------------------------+ | *Getter* | get_collision_mask() | +-----------+---------------------------+ The physics layers this CollisionObject3D scans. Collision objects can scan one or more of 32 different layers. See also :ref:`collision_layer`. **Note:** A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See `Collision layers and masks `__ in the documentation for more information. ---- .. _class_CollisionObject_property_input_capture_on_drag: - :ref:`bool` **input_capture_on_drag** +-----------+----------------------------------+ | *Default* | ``false`` | +-----------+----------------------------------+ | *Setter* | set_capture_input_on_drag(value) | +-----------+----------------------------------+ | *Getter* | get_capture_input_on_drag() | +-----------+----------------------------------+ If ``true``, the ``CollisionObject`` will continue to receive input events as the mouse is dragged across its shapes. ---- .. _class_CollisionObject_property_input_ray_pickable: - :ref:`bool` **input_ray_pickable** +-----------+-------------------------+ | *Default* | ``true`` | +-----------+-------------------------+ | *Setter* | set_ray_pickable(value) | +-----------+-------------------------+ | *Getter* | is_ray_pickable() | +-----------+-------------------------+ If ``true``, this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one :ref:`collision_layer` bit to be set. Method Descriptions ------------------- .. _class_CollisionObject_method__input_event: - void **_input_event** **(** :ref:`Object` camera, :ref:`InputEvent` event, :ref:`Vector3` position, :ref:`Vector3` normal, :ref:`int` shape_idx **)** |virtual| Receives unhandled :ref:`InputEvent`\ s. ``position`` is the location in world space of the mouse pointer on the surface of the shape with index ``shape_idx`` and ``normal`` is the normal vector of the surface at that point. Connect to the :ref:`input_event` signal to easily pick up these events. ---- .. _class_CollisionObject_method_create_shape_owner: - :ref:`int` **create_shape_owner** **(** :ref:`Object` owner **)** Creates a new shape owner for the given object. Returns ``owner_id`` of the new owner for future reference. ---- .. _class_CollisionObject_method_get_collision_layer_bit: - :ref:`bool` **get_collision_layer_bit** **(** :ref:`int` bit **)** |const| Returns whether or not the specified ``bit`` of the :ref:`collision_layer` is set. ---- .. _class_CollisionObject_method_get_collision_mask_bit: - :ref:`bool` **get_collision_mask_bit** **(** :ref:`int` bit **)** |const| Returns whether or not the specified ``bit`` of the :ref:`collision_mask` is set. ---- .. _class_CollisionObject_method_get_rid: - :ref:`RID` **get_rid** **(** **)** |const| Returns the object's :ref:`RID`. ---- .. _class_CollisionObject_method_get_shape_owners: - :ref:`Array` **get_shape_owners** **(** **)** Returns an :ref:`Array` of ``owner_id`` identifiers. You can use these ids in other methods that take ``owner_id`` as an argument. ---- .. _class_CollisionObject_method_is_shape_owner_disabled: - :ref:`bool` **is_shape_owner_disabled** **(** :ref:`int` owner_id **)** |const| If ``true``, the shape owner and its shapes are disabled. ---- .. _class_CollisionObject_method_remove_shape_owner: - void **remove_shape_owner** **(** :ref:`int` owner_id **)** Removes the given shape owner. ---- .. _class_CollisionObject_method_set_collision_layer_bit: - void **set_collision_layer_bit** **(** :ref:`int` bit, :ref:`bool` value **)** If ``value`` is ``true``, sets the specified ``bit`` in the the :ref:`collision_layer`. If ``value`` is ``false``, clears the specified ``bit`` in the the :ref:`collision_layer`. ---- .. _class_CollisionObject_method_set_collision_mask_bit: - void **set_collision_mask_bit** **(** :ref:`int` bit, :ref:`bool` value **)** If ``value`` is ``true``, sets the specified ``bit`` in the the :ref:`collision_mask`. If ``value`` is ``false``, clears the specified ``bit`` in the the :ref:`collision_mask`. ---- .. _class_CollisionObject_method_shape_find_owner: - :ref:`int` **shape_find_owner** **(** :ref:`int` shape_index **)** |const| Returns the ``owner_id`` of the given shape. ---- .. _class_CollisionObject_method_shape_owner_add_shape: - void **shape_owner_add_shape** **(** :ref:`int` owner_id, :ref:`Shape` shape **)** Adds a :ref:`Shape` to the shape owner. ---- .. _class_CollisionObject_method_shape_owner_clear_shapes: - void **shape_owner_clear_shapes** **(** :ref:`int` owner_id **)** Removes all shapes from the shape owner. ---- .. _class_CollisionObject_method_shape_owner_get_owner: - :ref:`Object` **shape_owner_get_owner** **(** :ref:`int` owner_id **)** |const| Returns the parent object of the given shape owner. ---- .. _class_CollisionObject_method_shape_owner_get_shape: - :ref:`Shape` **shape_owner_get_shape** **(** :ref:`int` owner_id, :ref:`int` shape_id **)** |const| Returns the :ref:`Shape` with the given id from the given shape owner. ---- .. _class_CollisionObject_method_shape_owner_get_shape_count: - :ref:`int` **shape_owner_get_shape_count** **(** :ref:`int` owner_id **)** |const| Returns the number of shapes the given shape owner contains. ---- .. _class_CollisionObject_method_shape_owner_get_shape_index: - :ref:`int` **shape_owner_get_shape_index** **(** :ref:`int` owner_id, :ref:`int` shape_id **)** |const| Returns the child index of the :ref:`Shape` with the given id from the given shape owner. ---- .. _class_CollisionObject_method_shape_owner_get_transform: - :ref:`Transform` **shape_owner_get_transform** **(** :ref:`int` owner_id **)** |const| Returns the shape owner's :ref:`Transform`. ---- .. _class_CollisionObject_method_shape_owner_remove_shape: - void **shape_owner_remove_shape** **(** :ref:`int` owner_id, :ref:`int` shape_id **)** Removes a shape from the given shape owner. ---- .. _class_CollisionObject_method_shape_owner_set_disabled: - void **shape_owner_set_disabled** **(** :ref:`int` owner_id, :ref:`bool` disabled **)** If ``true``, disables the given shape owner. ---- .. _class_CollisionObject_method_shape_owner_set_transform: - void **shape_owner_set_transform** **(** :ref:`int` owner_id, :ref:`Transform` transform **)** Sets the :ref:`Transform` of the given shape owner. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`