:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the CSharpScript.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_CSharpScript: CSharpScript ============ **Inherits:** :ref:`Script` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` A script implemented in the C# programming language (Mono-enabled builds only). Description ----------- This class represents a C# script. It is the C# equivalent of the :ref:`GDScript` class and is only available in Mono-enabled Godot builds. See also :ref:`GodotSharp`. Tutorials --------- - :doc:`../tutorials/scripting/c_sharp/index` Methods ------- +-------------------------------+--------------------------------------------------------------------+ | :ref:`Variant` | :ref:`new` **(** ... **)** |vararg| | +-------------------------------+--------------------------------------------------------------------+ Method Descriptions ------------------- .. _class_CSharpScript_method_new: - :ref:`Variant` **new** **(** ... **)** |vararg| Returns a new instance of the script. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`