:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the HMACContext.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_HMACContext: HMACContext =========== **Inherits:** :ref:`Reference` **<** :ref:`Object` Used to create an HMAC for a message using a key. Description ----------- The HMACContext class is useful for advanced HMAC use cases, such as streaming the message as it supports creating the message over time rather than providing it all at once. :: extends Node var ctx = HMACContext.new() func _ready(): var key = "supersecret".to_utf8() var err = ctx.start(HashingContext.HASH_SHA256, key) assert(err == OK) var msg1 = "this is ".to_utf8() var msg2 = "super duper secret".to_utf8() err = ctx.update(msg1) assert(err == OK) err = ctx.update(msg2) assert(err == OK) var hmac = ctx.finish() print(hmac.hex_encode()) And in C# we can use the following. :: using Godot; using System; using System.Diagnostics; public class CryptoNode : Node { private HMACContext ctx = new HMACContext(); public override void _Ready() { PoolByteArray key = String("supersecret").to_utf8(); Error err = ctx.Start(HashingContext.HASH_SHA256, key); GD.Assert(err == OK); PoolByteArray msg1 = String("this is ").to_utf8(); PoolByteArray msg2 = String("super duper secret").to_utf8(); err = ctx.Update(msg1); GD.Assert(err == OK); err = ctx.Update(msg2); GD.Assert(err == OK); PoolByteArray hmac = ctx.Finish(); GD.Print(hmac.HexEncode()); } } **Note:** Not available in HTML5 exports. Methods ------- +-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PoolByteArray` | :ref:`finish` **(** **)** | +-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Error` | :ref:`start` **(** :ref:`HashType` hash_type, :ref:`PoolByteArray` key **)** | +-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Error` | :ref:`update` **(** :ref:`PoolByteArray` data **)** | +-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+ Method Descriptions ------------------- .. _class_HMACContext_method_finish: - :ref:`PoolByteArray` **finish** **(** **)** Returns the resulting HMAC. If the HMAC failed, an empty :ref:`PoolByteArray` is returned. ---- .. _class_HMACContext_method_start: - :ref:`Error` **start** **(** :ref:`HashType` hash_type, :ref:`PoolByteArray` key **)** Initializes the HMACContext. This method cannot be called again on the same HMACContext until :ref:`finish` has been called. ---- .. _class_HMACContext_method_update: - :ref:`Error` **update** **(** :ref:`PoolByteArray` data **)** Updates the message to be HMACed. This can be called multiple times before :ref:`finish` is called to append ``data`` to the message, but cannot be called until :ref:`start` has been called. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`