:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualScriptSequence.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualScriptSequence: VisualScriptSequence ==================== **Inherits:** :ref:`VisualScriptNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Executes a series of Sequence ports. Description ----------- Steps through a series of one or more output Sequence ports. The ``current`` data port outputs the currently executing item. **Input Ports:** - Sequence: ``in order`` **Output Ports:** - Sequence: ``1`` - Sequence: ``2 - n`` (optional) - Data (int): ``current`` Properties ---------- +-----------------------+---------------------------------------------------------+-------+ | :ref:`int` | :ref:`steps` | ``1`` | +-----------------------+---------------------------------------------------------+-------+ Property Descriptions --------------------- .. _class_VisualScriptSequence_property_steps: - :ref:`int` **steps** +-----------+------------------+ | *Default* | ``1`` | +-----------+------------------+ | *Setter* | set_steps(value) | +-----------+------------------+ | *Getter* | get_steps() | +-----------+------------------+ The number of steps in the sequence. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`