:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeBooleanConstant.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeBooleanConstant: VisualShaderNodeBooleanConstant =============================== **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` A boolean constant to be used within the visual shader graph. Description ----------- Has only one output port and no inputs. Translated to ``bool`` in the shader language. Properties ---------- +-------------------------+--------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`constant` | ``false`` | +-------------------------+--------------------------------------------------------------------------+-----------+ Property Descriptions --------------------- .. _class_VisualShaderNodeBooleanConstant_property_constant: - :ref:`bool` **constant** +-----------+---------------------+ | *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_constant(value) | +-----------+---------------------+ | *Getter* | get_constant() | +-----------+---------------------+ A boolean constant which represents a state of this node. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`