:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeTransformCompose.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeTransformCompose: VisualShaderNodeTransformCompose ================================ **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Composes a :ref:`Transform` from four :ref:`Vector3`\ s within the visual shader graph. Description ----------- Creates a 4x4 transform matrix using four vectors of type ``vec3``. Each vector is one row in the matrix and the last column is a ``vec4(0, 0, 0, 1)``. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`