:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeVectorClamp.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeVectorClamp: VisualShaderNodeVectorClamp =========================== **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Clamps a vector value within the visual shader graph. Description ----------- Constrains a value to lie between ``min`` and ``max`` values. The operation is performed on each component of the vector individually. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`