:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/ConcavePolygonShape.xml. .. _class_ConcavePolygonShape: ConcavePolygonShape =================== **Inherits:** :ref:`Shape` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Concave polygon shape. .. rst-class:: classref-introduction-group Description ----------- Concave polygon shape resource, which can be set into a :ref:`PhysicsBody` or area. This shape is created by feeding a list of triangles. \ **Note:** When used for collision, **ConcavePolygonShape** is intended to work with static :ref:`PhysicsBody` nodes like :ref:`StaticBody` and will not work with :ref:`KinematicBody` or :ref:`RigidBody` with a mode other than Static. \ **Warning:** Using this shape for an :ref:`Area` (via a :ref:`CollisionShape` node, created e.g. by using the *Create Trimesh Collision Sibling* option in the *Mesh* menu that appears when selecting a :ref:`MeshInstance` node) may give unexpected results: when using Godot Physics, the area will only detect collisions with the triangle faces in the **ConcavePolygonShape** (and not with any "inside" of the shape, for example), and when using Bullet Physics the area will not detect any collisions with the concave shape at all (this is a known bug). .. rst-class:: classref-introduction-group Tutorials --------- - `3D Physics Tests Demo `__ .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +-------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PoolVector3Array` | :ref:`get_faces` **(** **)** |const| | +-------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_faces` **(** :ref:`PoolVector3Array` faces **)** | +-------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_ConcavePolygonShape_method_get_faces: .. rst-class:: classref-method :ref:`PoolVector3Array` **get_faces** **(** **)** |const| Returns the faces (an array of triangles). .. rst-class:: classref-item-separator ---- .. _class_ConcavePolygonShape_method_set_faces: .. rst-class:: classref-method void **set_faces** **(** :ref:`PoolVector3Array` faces **)** Sets the faces (an array of triangles). .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`