:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/ConcavePolygonShape2D.xml. .. _class_ConcavePolygonShape2D: ConcavePolygonShape2D ===================== **Inherits:** :ref:`Shape2D` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Concave polygon 2D shape resource for physics. .. rst-class:: classref-introduction-group Description ----------- Concave polygon 2D shape resource for physics. It is made out of segments and is optimal for complex polygonal concave collisions. However, it is not advised to use for :ref:`RigidBody2D` nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions. The main difference between a :ref:`ConvexPolygonShape2D` and a **ConcavePolygonShape2D** is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection. \ **Warning:** Using this shape for an :ref:`Area2D` (via a :ref:`CollisionShape2D` node) may give unexpected results: the area will only detect collisions with the segments in the **ConcavePolygonShape2D** (and not with any "inside" of the shape, for example). .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------------------------------+----------------------------------------------------------------+--------------------------+ | :ref:`PoolVector2Array` | :ref:`segments` | ``PoolVector2Array( )`` | +-------------------------------------------------+----------------------------------------------------------------+--------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_ConcavePolygonShape2D_property_segments: .. rst-class:: classref-property :ref:`PoolVector2Array` **segments** = ``PoolVector2Array( )`` .. rst-class:: classref-property-setget - void **set_segments** **(** :ref:`PoolVector2Array` value **)** - :ref:`PoolVector2Array` **get_segments** **(** **)** The array of points that make up the **ConcavePolygonShape2D**'s line segments. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`