:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/Listener2D.xml. .. _class_Listener2D: Listener2D ========== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Overrides the location sounds are heard from. .. rst-class:: classref-introduction-group Description ----------- Once added to the scene tree and enabled using :ref:`make_current`, this node will override the location sounds are heard from. Only one **Listener2D** can be current. Using :ref:`make_current` will disable the previous **Listener2D**. If there is no active **Listener2D** in the current :ref:`Viewport`, center of the screen will be used as a hearing point for the audio. **Listener2D** needs to be inside :ref:`SceneTree` to function. .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +-------------------------+---------------------------------------------------------------------------+ | void | :ref:`clear_current` **(** **)** | +-------------------------+---------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_current` **(** **)** |const| | +-------------------------+---------------------------------------------------------------------------+ | void | :ref:`make_current` **(** **)** | +-------------------------+---------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_Listener2D_method_clear_current: .. rst-class:: classref-method void **clear_current** **(** **)** Disables the **Listener2D**. If it's not set as current, this method will have no effect. .. rst-class:: classref-item-separator ---- .. _class_Listener2D_method_is_current: .. rst-class:: classref-method :ref:`bool` **is_current** **(** **)** |const| Returns ``true`` if this **Listener2D** is currently active. .. rst-class:: classref-item-separator ---- .. _class_Listener2D_method_make_current: .. rst-class:: classref-method void **make_current** **(** **)** Makes the **Listener2D** active, setting it as the hearing point for the sounds. If there is already another active **Listener2D**, it will be disabled. This method will have no effect if the **Listener2D** is not added to :ref:`SceneTree`. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`