:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/StaticBody2D.xml. .. _class_StaticBody2D: StaticBody2D ============ **Inherits:** :ref:`PhysicsBody2D` **<** :ref:`CollisionObject2D` **<** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Static body for 2D physics. .. rst-class:: classref-introduction-group Description ----------- Static body for 2D physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms. Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt). .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ | :ref:`float` | :ref:`bounce` | | +-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ | :ref:`float` | :ref:`constant_angular_velocity` | ``0.0`` | +-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ | :ref:`Vector2` | :ref:`constant_linear_velocity` | ``Vector2( 0, 0 )`` | +-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ | :ref:`float` | :ref:`friction` | | +-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ | :ref:`PhysicsMaterial` | :ref:`physics_material_override` | | +-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_StaticBody2D_property_bounce: .. rst-class:: classref-property :ref:`float` **bounce** .. rst-class:: classref-property-setget - void **set_bounce** **(** :ref:`float` value **)** - :ref:`float` **get_bounce** **(** **)** The body's bounciness. Values range from ``0`` (no bounce) to ``1`` (full bounciness). Deprecated, use :ref:`PhysicsMaterial.bounce` instead via :ref:`physics_material_override`. .. rst-class:: classref-item-separator ---- .. _class_StaticBody2D_property_constant_angular_velocity: .. rst-class:: classref-property :ref:`float` **constant_angular_velocity** = ``0.0`` .. rst-class:: classref-property-setget - void **set_constant_angular_velocity** **(** :ref:`float` value **)** - :ref:`float` **get_constant_angular_velocity** **(** **)** The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating. .. rst-class:: classref-item-separator ---- .. _class_StaticBody2D_property_constant_linear_velocity: .. rst-class:: classref-property :ref:`Vector2` **constant_linear_velocity** = ``Vector2( 0, 0 )`` .. rst-class:: classref-property-setget - void **set_constant_linear_velocity** **(** :ref:`Vector2` value **)** - :ref:`Vector2` **get_constant_linear_velocity** **(** **)** The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving. .. rst-class:: classref-item-separator ---- .. _class_StaticBody2D_property_friction: .. rst-class:: classref-property :ref:`float` **friction** .. rst-class:: classref-property-setget - void **set_friction** **(** :ref:`float` value **)** - :ref:`float` **get_friction** **(** **)** The body's friction. Values range from ``0`` (no friction) to ``1`` (full friction). Deprecated, use :ref:`PhysicsMaterial.friction` instead via :ref:`physics_material_override`. .. rst-class:: classref-item-separator ---- .. _class_StaticBody2D_property_physics_material_override: .. rst-class:: classref-property :ref:`PhysicsMaterial` **physics_material_override** .. rst-class:: classref-property-setget - void **set_physics_material_override** **(** :ref:`PhysicsMaterial` value **)** - :ref:`PhysicsMaterial` **get_physics_material_override** **(** **)** The physics material override for the body. If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`