:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/AnimationNodeTransition.xml. .. _class_AnimationNodeTransition: AnimationNodeTransition ======================= **Inherits:** :ref:`AnimationNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` A generic animation transition node for :ref:`AnimationTree`. .. rst-class:: classref-introduction-group Description ----------- Simple state machine for cases which don't require a more advanced :ref:`AnimationNodeStateMachine`. Animations can be connected to the inputs and transition times can be specified. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`AnimationTree <../tutorials/animation/animation_tree>` - `3D Platformer Demo `__ - `Third Person Shooter Demo `__ .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------+------------------------------------------------------------------------+---------+ | :ref:`int` | :ref:`input_count` | ``0`` | +---------------------------+------------------------------------------------------------------------+---------+ | :ref:`float` | :ref:`xfade_time` | ``0.0`` | +---------------------------+------------------------------------------------------------------------+---------+ .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_input_caption` **(** :ref:`int` input **)** |const| | +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_input_set_as_auto_advance` **(** :ref:`int` input **)** |const| | +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_input_as_auto_advance` **(** :ref:`int` input, :ref:`bool` enable **)** | +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_input_caption` **(** :ref:`int` input, :ref:`String` caption **)** | +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_AnimationNodeTransition_property_input_count: .. rst-class:: classref-property :ref:`int` **input_count** = ``0`` .. rst-class:: classref-property-setget - void **set_enabled_inputs** **(** :ref:`int` value **)** - :ref:`int` **get_enabled_inputs** **(** **)** The number of available input ports for this node. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeTransition_property_xfade_time: .. rst-class:: classref-property :ref:`float` **xfade_time** = ``0.0`` .. rst-class:: classref-property-setget - void **set_cross_fade_time** **(** :ref:`float` value **)** - :ref:`float` **get_cross_fade_time** **(** **)** Cross-fading time (in seconds) between each animation connected to the inputs. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_AnimationNodeTransition_method_get_input_caption: .. rst-class:: classref-method :ref:`String` **get_input_caption** **(** :ref:`int` input **)** |const| .. container:: contribute There is currently no description for this method. Please help us by :ref:`contributing one `! .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeTransition_method_is_input_set_as_auto_advance: .. rst-class:: classref-method :ref:`bool` **is_input_set_as_auto_advance** **(** :ref:`int` input **)** |const| .. container:: contribute There is currently no description for this method. Please help us by :ref:`contributing one `! .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeTransition_method_set_input_as_auto_advance: .. rst-class:: classref-method void **set_input_as_auto_advance** **(** :ref:`int` input, :ref:`bool` enable **)** .. container:: contribute There is currently no description for this method. Please help us by :ref:`contributing one `! .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeTransition_method_set_input_caption: .. rst-class:: classref-method void **set_input_caption** **(** :ref:`int` input, :ref:`String` caption **)** .. container:: contribute There is currently no description for this method. Please help us by :ref:`contributing one `! .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`