:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/modules/csg/doc_classes/CSGBox.xml. .. _class_CSGBox: CSGBox ====== **Inherits:** :ref:`CSGPrimitive` **<** :ref:`CSGShape` **<** :ref:`GeometryInstance` **<** :ref:`VisualInstance` **<** :ref:`CullInstance` **<** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` A CSG Box shape. .. rst-class:: classref-introduction-group Description ----------- This node allows you to create a box for use with the CSG system. \ **Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance` with a :ref:`PrimitiveMesh`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`Prototyping levels with CSG <../tutorials/3d/csg_tools>` .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------------+-------------------------------------------------+---------+ | :ref:`float` | :ref:`depth` | ``2.0`` | +---------------------------------+-------------------------------------------------+---------+ | :ref:`float` | :ref:`height` | ``2.0`` | +---------------------------------+-------------------------------------------------+---------+ | :ref:`Material` | :ref:`material` | | +---------------------------------+-------------------------------------------------+---------+ | :ref:`float` | :ref:`width` | ``2.0`` | +---------------------------------+-------------------------------------------------+---------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_CSGBox_property_depth: .. rst-class:: classref-property :ref:`float` **depth** = ``2.0`` .. rst-class:: classref-property-setget - void **set_depth** **(** :ref:`float` value **)** - :ref:`float` **get_depth** **(** **)** Depth of the box measured from the center of the box. .. rst-class:: classref-item-separator ---- .. _class_CSGBox_property_height: .. rst-class:: classref-property :ref:`float` **height** = ``2.0`` .. rst-class:: classref-property-setget - void **set_height** **(** :ref:`float` value **)** - :ref:`float` **get_height** **(** **)** Height of the box measured from the center of the box. .. rst-class:: classref-item-separator ---- .. _class_CSGBox_property_material: .. rst-class:: classref-property :ref:`Material` **material** .. rst-class:: classref-property-setget - void **set_material** **(** :ref:`Material` value **)** - :ref:`Material` **get_material** **(** **)** The material used to render the box. .. rst-class:: classref-item-separator ---- .. _class_CSGBox_property_width: .. rst-class:: classref-property :ref:`float` **width** = ``2.0`` .. rst-class:: classref-property-setget - void **set_width** **(** :ref:`float` value **)** - :ref:`float` **get_width** **(** **)** Width of the box measured from the center of the box. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`