:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/InputEventAction.xml. .. _class_InputEventAction: InputEventAction ================ **Inherits:** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Input event type for actions. .. rst-class:: classref-introduction-group Description ----------- Contains a generic action which can be targeted from several types of inputs. Actions can be created from the **Input Map** tab in the **Project > Project Settings** menu. See :ref:`Node._input`. .. rst-class:: classref-introduction-group Tutorials --------- - `InputEvent: Actions <../tutorials/inputs/inputevent.html#actions>`__ - `2D Dodge The Creeps Demo `__ - `3D Voxel Demo `__ .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-----------------------------+-----------------------------------------------------------+-----------+ | :ref:`String` | :ref:`action` | ``""`` | +-----------------------------+-----------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`pressed` | ``false`` | +-----------------------------+-----------------------------------------------------------+-----------+ | :ref:`float` | :ref:`strength` | ``1.0`` | +-----------------------------+-----------------------------------------------------------+-----------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_InputEventAction_property_action: .. rst-class:: classref-property :ref:`String` **action** = ``""`` .. rst-class:: classref-property-setget - void **set_action** **(** :ref:`String` value **)** - :ref:`String` **get_action** **(** **)** The action's name. Actions are accessed via this :ref:`String`. .. rst-class:: classref-item-separator ---- .. _class_InputEventAction_property_pressed: .. rst-class:: classref-property :ref:`bool` **pressed** = ``false`` .. rst-class:: classref-property-setget - void **set_pressed** **(** :ref:`bool` value **)** - :ref:`bool` **is_pressed** **(** **)** If ``true``, the action's state is pressed. If ``false``, the action's state is released. .. rst-class:: classref-item-separator ---- .. _class_InputEventAction_property_strength: .. rst-class:: classref-property :ref:`float` **strength** = ``1.0`` .. rst-class:: classref-property-setget - void **set_strength** **(** :ref:`float` value **)** - :ref:`float` **get_strength** **(** **)** The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is ``false``. The event strength allows faking analog joypad motion events, by specifying how strongly the joypad axis is bent or pressed. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`