:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/InputEventMouse.xml. .. _class_InputEventMouse: InputEventMouse =============== **Inherits:** :ref:`InputEventWithModifiers` **<** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Inherited By:** :ref:`InputEventMouseButton`, :ref:`InputEventMouseMotion` Base input event type for mouse events. .. rst-class:: classref-introduction-group Description ----------- Stores general mouse events information. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`../tutorials/inputs/inputevent` .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------------+------------------------------------------------------------------------+---------------------+ | :ref:`int` | :ref:`button_mask` | ``0`` | +-------------------------------+------------------------------------------------------------------------+---------------------+ | :ref:`Vector2` | :ref:`global_position` | ``Vector2( 0, 0 )`` | +-------------------------------+------------------------------------------------------------------------+---------------------+ | :ref:`Vector2` | :ref:`position` | ``Vector2( 0, 0 )`` | +-------------------------------+------------------------------------------------------------------------+---------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_InputEventMouse_property_button_mask: .. rst-class:: classref-property :ref:`int` **button_mask** = ``0`` .. rst-class:: classref-property-setget - void **set_button_mask** **(** :ref:`int` value **)** - :ref:`int` **get_button_mask** **(** **)** The mouse button mask identifier, one of or a bitwise combination of the :ref:`ButtonList` button masks. .. rst-class:: classref-item-separator ---- .. _class_InputEventMouse_property_global_position: .. rst-class:: classref-property :ref:`Vector2` **global_position** = ``Vector2( 0, 0 )`` .. rst-class:: classref-property-setget - void **set_global_position** **(** :ref:`Vector2` value **)** - :ref:`Vector2` **get_global_position** **(** **)** When received in :ref:`Node._input` or :ref:`Node._unhandled_input`, returns the mouse's position in the root :ref:`Viewport` using the coordinate system of the root :ref:`Viewport`. When received in :ref:`Control._gui_input`, returns the mouse's position in the :ref:`CanvasLayer` that the :ref:`Control` is in using the coordinate system of the :ref:`CanvasLayer`. .. rst-class:: classref-item-separator ---- .. _class_InputEventMouse_property_position: .. rst-class:: classref-property :ref:`Vector2` **position** = ``Vector2( 0, 0 )`` .. rst-class:: classref-property-setget - void **set_position** **(** :ref:`Vector2` value **)** - :ref:`Vector2` **get_position** **(** **)** When received in :ref:`Node._input` or :ref:`Node._unhandled_input`, returns the mouse's position in the :ref:`Viewport` this :ref:`Node` is in using the coordinate system of this :ref:`Viewport`. When received in :ref:`Control._gui_input`, returns the mouse's position in the :ref:`Control` using the local coordinate system of the :ref:`Control`. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`