:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/MultiMeshInstance2D.xml. .. _class_MultiMeshInstance2D: MultiMeshInstance2D =================== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Node that instances a :ref:`MultiMesh` in 2D. .. rst-class:: classref-introduction-group Description ----------- **MultiMeshInstance2D** is a specialized node to instance a :ref:`MultiMesh` resource in 2D. Usage is the same as :ref:`MultiMeshInstance`. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-----------------------------------+------------------------------------------------------------------+ | :ref:`MultiMesh` | :ref:`multimesh` | +-----------------------------------+------------------------------------------------------------------+ | :ref:`Texture` | :ref:`normal_map` | +-----------------------------------+------------------------------------------------------------------+ | :ref:`Texture` | :ref:`texture` | +-----------------------------------+------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Signals ------- .. _class_MultiMeshInstance2D_signal_texture_changed: .. rst-class:: classref-signal **texture_changed** **(** **)** Emitted when the :ref:`texture` is changed. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_MultiMeshInstance2D_property_multimesh: .. rst-class:: classref-property :ref:`MultiMesh` **multimesh** .. rst-class:: classref-property-setget - void **set_multimesh** **(** :ref:`MultiMesh` value **)** - :ref:`MultiMesh` **get_multimesh** **(** **)** The :ref:`MultiMesh` that will be drawn by the **MultiMeshInstance2D**. .. rst-class:: classref-item-separator ---- .. _class_MultiMeshInstance2D_property_normal_map: .. rst-class:: classref-property :ref:`Texture` **normal_map** .. rst-class:: classref-property-setget - void **set_normal_map** **(** :ref:`Texture` value **)** - :ref:`Texture` **get_normal_map** **(** **)** The normal map that will be used if using the default :ref:`CanvasItemMaterial`. \ **Note:** Godot expects the normal map to use X+, Y+, and Z+ coordinates. See `this page `__ for a comparison of normal map coordinates expected by popular engines. .. rst-class:: classref-item-separator ---- .. _class_MultiMeshInstance2D_property_texture: .. rst-class:: classref-property :ref:`Texture` **texture** .. rst-class:: classref-property-setget - void **set_texture** **(** :ref:`Texture` value **)** - :ref:`Texture` **get_texture** **(** **)** The :ref:`Texture` that will be used if using the default :ref:`CanvasItemMaterial`. Can be accessed as ``TEXTURE`` in CanvasItem shader. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`